| Su | Mo | Tu | We | Th | Fr | Sa |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | ||||
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 18 | 19 | 20 | 21 | 22 | 23 | 24 |
| 25 | 26 | 27 | 28 | 29 | 30 | 31 |
Suikoden V Walkthrough
===============================================================================
Suikoden V
FAQ/Walkthrough
Playstation 2
By: Cyril AKA: Stephanie Nutter
fallenangelcyril@aol.com
Version: 1.2
Last Updated: April 25th, 2006
===============================================================================
This is a guide meant to walk you step by step through Suikoden V. Like most
walkthroughs, there will be spoilers for locations, certain bosses (unless
they are important story bosses) as well as for where and how to recruit the
108 Stars of Destiny. Also note that my guide does not follow the
same "Chapter Order" that other guides do, so it will not work to reference my
guide to another in that manner.
===============================================================================
Section 1: Introduction
Section 2: The Basics
The Battle System
The Formation System
The Skill System
Section 3: FAQ - Frequently Asked Questions
Section 4: Walkthrough
Chapter 1: Homecoming
Chapter 2: Plots
Chapter 3: Tradition
Chapter 4: Support
Chapter 5: Momentum
Chapter 6: Devotion
Chapter 7: Familiar
Chapter 8: Loyalty
Chapter 9: Truth
Chapter 10: Shadow
Chapter 11: Choices
Chapter 12: Liberation
Chapter 13: Meetings
Chapter 14: Finale
Section 5: War Battles
Section 6: Duels
Section 7: Recruitable Stars of Destiny
Section 8: Speculation: "Lym Point" Guide
Section 9: Conclusion
===============================================================================
Welcome to my Suikoden V guide!
If you have not read my guides before, I have to thank you for choosing my
guide to be read before the others. If you have, I must say welcome back~!
This time, I have added a special feature. Though still in a highly speculated
stage, "Lym Points" definitely DO exist. They determine if you see some
certain scenes early on, and can also determine if you see one ending or the
other. My goal is to completely chart these Lym Points for my readers.
I have tried my best to make this guide as complete as possible. Having gone
through the game more than three times, this guide contains every Star of
Destiny, most mini-bosses, and full boss/duel/war strategies. Unfortunately,
now I am working on getting every treasure chest in the game, which is
something of a pain.
If you are weary of using a guide for a game like Suikoden V, the simplest
advice I can give you is fight, fight, and fight. That will allow you to buy
better armor and sharpen your weapons to higher levels. The more you fight
the easier it will become for you to succeed later on.
===============================================================================
--- The Basics ---
===============================================================================
There's a lot to learn about Suikoden V, but unfortunately, there's no In-Game
tutorial for anything. This section is meant to take you over all of the
basics and help answer any important questions you may have.
------------------------------------------------------------------------------
--- The Battle System ---
------------------------------------------------------------------------------
The battle system in Suikoden V is an old-fashioned turn based system. First,
everyone inputs their commands, and at the end of the inputing, everything is
initiated. Repeat until the battle is over.
In battle, you have your own choice of 6 characters, each defined by their
personal skills, Rune Affinites, and weapons. Range of weapons will affect
the performance in battle (see the Formation System) and Rune Affinities will
determine the damage done by Rune Magic of specific types.
All of your stats will effect your performance in battle. Your stats increase
after you gain a level. You will gain a level after reaching 1000 EXP from
fighting battles. If you are fighting enemies that are too weak for you, you
will gain les and less Experience Points.
-----------------------------------------------------
Attack - ATK: The power of your direct physical attacks.
----------------------------
Magic - MAG: The power of your magical attacks.
----------------------------
Physical Defense - PDF: Your defense towards direct physical attacks.
----------------------------
Magical Defense - MDF: Your defense versus magical attacks.
----------------------------
Technique - TEC: How often a character will Critical Attack and
Counterattack. Also has a minor effect on Continuous attacks.
----------------------------
Accuracy - ACC: How often you will hit an enemy.
----------------------------
Evasion - EVA: How often you will evade direct attacks. Evading is NOT
parrying.
----------------------------
Speed - SPD: Determines when a character will act, as well as having an effect
on continuous attacks and parrying.
----------------------------
Luck - LCK: Can raise the chance of anything, parrying, evasion, critical,
etc, when at very high levels. Also effects item drops, I believe.
-----------------------------------------------------
Next we have Affinities. The higher your affinity with a Rune or skill, the
more damage the character will do with that type of magic. There are quite a
few of them, and some may be familiar to you, others may not.
The Affinities are ranked from S to E like this:
S - A - B - C - D -E
When a character has a S in a skill, they are the best possible. An E in the
skill in the worst possible, and you want to avoid those type of skills with
that particular character.
-----------------------------------
Su - Sun (Dawn, Twilight)
Fi - Fire (Fire, Rage)
Li - Lightning (Lightning, Thunder)
Wi - Wind (Wind, Cyclone)
Wa - Water (Water, Flowing)
Ea - Earth (Earth, Mother Earth)
St - Star (Star Rune)
So - Sound (DoReMi Rune)
Ho - Holy (Shield, Resurrection)
Da - Dark (Rune of Condemnation)
Sl - Slash
Th - Thrust
Pu - Punch
Sh - Shot
-----------------------------------
A characters' Rune Affinity are predeterimed before the game is started. You
can raise the characters' power in a Runes by equipping "Elemental Rings"
(Such as a Lightning Ring). If you equip a "Water Ring" the power of Water
Elemental attacks will be raised.
-----------------------------------------------------
Other than direct damage, you may be inflicted by a status ailment in battle.
There are both positive and negative Status effects in Suikoden V, and
learning them all is the key to success. Note that Status effects will occur
in Suikoden V more often than in previous Suikoden games.
-----------------------------------
Effect: Poison
Poison will drain your HP every turn. If left on after the battle, every few
steps you take you will lose a small bit of HP. Cure this with an Antitoxin
item.
-----------------------------------
Effect: Silence
This is shown by a little - . . .- bubble atop your character's head. WHen
affected by Silence, your character can not cast Rune Magic. Cure by using a
Cough Drop item.
-----------------------------------
Effect: Panic
This is much like Stun. This tends to be caused by Lightning type spells, and
is shown by three little stars of a character's head. This will wear off
automatically after a few rounds of battle.
-----------------------------------
Effect: Dislike/Anger
This status effect is shown by a little angry sign atop the characters head.
The character will be unable to do Co-Ops or Unite Magics, and your entire
party will be unable to use Formation Skills. Wears off after a set amount of
time.
-----------------------------------
Effect: Sleep
When a character has little "Zzzzz" above their head, they are asleep. The
character can not take any actions when asleep. Sleep is cured by being
physically atacked.
-----------------------------------
Effect: Unbalanced/Stun
This is shown by a little twirly sign over a characters head. When a
character becomes unbalanced, they will be unable to act the next round.
-----------------------------------
Effect: Darkness
This effect is shown by a large black mass surrounding a character. This
status effect impairs a characters' ability to hit properly, and they will
miss most of the time. Cure this with some Eye Drops.
-----------------------------------
Effect: Slow
This is shown by a giant anvil(?) atop the character's head. The character
with this effect on will always act last in battle. This can only be cured
with magic.
-----------------------------------
Effect: Unconscious/KO
There are actually two types of Death in Suikoden, Unconscious and Permanent
Death. When knocked out in battle, you are only knocked unconscious, and your
characters will NEVER die permanently. When unconscious, characters can not
act or be healed. You need to revive them with Water Magic or the Dawn Rune
so that they can act again.
A character can ONLY permanently die in war battles, so don't worry about it
in normal battles.
-----------------------------------------------------
Now for the Positive Status Effects.
-----------------------------------
Effect: Boost
The Boost effect is given by a Rune, and is signified by a yellowish glow.
Your character's attack power is doubled for three rounds, and then thrid HP
is set to 1.
-----------------------------------
Effect: Wall
From the Wall Rune. With Wall on, defense is doubled, but the character is
completely unable to act, other than by defense. The only time you want to
give this to someone is on a tank who has a Firefly Rune.
-----------------------------------
Effect: Steel
From the Steel Rune. With this status, you take half normal damage from
physical attacks, but your magical defense is dropped to 0. Not really
positive . . .
-----------------------------------
Effect: Fury
Fury will probably end up being one of the most common statuses in the game
for any player. Fury is caused in two ways: One, by a Rune, and Two: By a
character close to another character Die in battle. For example, when Lyon
dies in battle, the Hero gains Fury Status. Your attack power is raised by
50%, but your hit percentage is lowered.
Fury is signified by a Blue-ish fire.
-----------------------------------
Effect: Berserk
Much like Fury, but caused by the Crazed Rune. During Berserk, you are unable
to command your character, but your attack power is raised, and accuracy
lowered.
-----------------------------------
Effect: Skunk
Another Rune effect. Enemies will not target the character with a Skunk rune
on.
-----------------------------------
Effect: Alert
Something like the Boost Rune, except for Magic. Your magical attack power is
raised by 50% for a few rounds, until it wears off.
-----------------------------------
Effect: Boundary
From the Boundary Rune, damage from magical damage is halved, but physical
defense is turned to 0. Much like the Steel Rune.
-----------------------------------
Effect: Toasty
From the bath, your characters will recover HP each round until the effect
wears off.
-----------------------------------
There are also two types of shields that Earth Magic gives you. These look
the same, like little floating globes of light, but have different effects.
Clay Guardian lowers the magical and physical damage you take. The other
protects you from a single magical attack.
------------------------------------------------------------------------------
--- The Formation System ---
------------------------------------------------------------------------------
Unlike previous Suikoden Games (which only gave you access to a very basic
formation system) Suikoden V has a more advanced system for determining the
party member placement.
First off: What is a Formation?
A Formation is something you can use after getting a Key Item (found in
treasure chests) called a Tactic. Some examples of these "Formations" are
True Men, Geese, Cross, Tiger, and ArrowStance. There are many more other than
this to find in the game.
With a full party (6 members) you will need to be careful which formation that
you use. EVERY character in the game has a certain "Attack Range." This
Attack Range, which consists of the letters S, M, or L, determine how well a
character can hit in what position.
S - Short Range Attacker, hits the best in the first and second rows
M - Mid Range Attacker, hits the best in the second and third rows.
L - Long Range Attacker, can hit well anywhere, but tends to do best in the
very back.
Character Examples of S, M, and L:
S: Georg, Kyle
M: Hero, Lyon
L: Sialeeds
When a character is out of their "Attack Range" they will miss physically most
of the time. So if you put your Hero in the front row, and wonder why he is
missing, this "Attack Range" is the reason. Ideally, the Prince should be
going in the center of your Formations.
If this all a bit complex for you, stay in Standard formation until you've
figured everything out.
-----------------------------------
All formations also have special abilities that go with them, called Formation
Skills. Formation Skills are attacks that use the entire party, so you will
not be able to issue any commands but the Formation Command when you choose to
use it.
To use a Formation Skill, Choose "Formation" on the battle menu, and
then "Form. Skl." This will give you the option to use the skill available to
the current formation you are using.
Note that Formation Skills will be unusable if a member of your party has
the "Anger" status on. Anger stop Co-Op attacks, and the Formation Skill is
pretty much a big Co-Op attack.
------------------------------------------------------------------------------
--- The Skill System ---
------------------------------------------------------------------------------
Skills play an important role in character development in Suikoden V. The
higher levels your skills are, the greater the character's ability in battle
will be. Unfortunately, there are only 2 slots for skills, so you must choose
carefully what role you want your characters to play in battle.
Not every character can gain the maximum level in every skill. The ability of
a character is determined before you start the game (it is not random, don't
worry) so some characters reach a lower skill cap than others. For example,
some characters can get a SS in Magic Sword, but not in Magic Attack.
Also note that when you begin the game, you are only going to be able to raise
your skills (magical and physical) to level C. To raise Skills higher than C,
you need Combat and Magic manuals found in chests throughout the game. For
example, Basic Combat will allow you train up to B in all combat skills, but
only with your in-house (Recruited) Physical Traininers.
==================================
Physical Skills:
==================================
-----------------------------------
Stamina: When equipped, your HP total is raised.
-----------------------------------
Attack: When equipped, your physical attack power is raised.
-----------------------------------
Defense: When equipped, your physical defense is raised, and you will have a
higher chance of parying and defending versus physical attacks.
-----------------------------------
Technique: When equipped, your hit percentage is raised.
-----------------------------------
Vitality: When equipped, your rate of Critical Hits goes up.
-----------------------------------
Agility: When equipped, there will be a higher chance of evading attacks,
attacking first, and having more consecutive attacks more often.
-----------------------------------
==================================
Magical Skills:
==================================
-----------------------------------
Magic: When equipped, your strength with Rune spells is raised.
-----------------------------------
Magic Defense: When equipped, you will take less damage from magical attacks.
-----------------------------------
Incantation: This is hard to judge (I may not be correct on this) but when
equipped, the speed of Rune casting is raised. For example, you will cast
spells sooner than when not equipped.
-----------------------------------
Sword of Magic: When equipped, the damage done with Magic Sword status is
raised.
-----------------------------------
==================================
Personal Skills:
==================================
Personal skills are unremovable skills that give support effects. These
skills are non-learnable by characters who do not have them initially.
There will be no character spoilers in this section, I am just going to name
off the skills, not tell you who has them.
-----------------------------------
Combat Training: The ability to use a Combat Trainer anywhere, as long as the
character is in your party or Entourage.
-----------------------------------
Magic Training: The ability to use a Magical Trainer anywhere, as long as the
character is in your party or entourage.
-----------------------------------
Appraisal: The ability to Apparaise and Sell your appraised items in the
field, as long as the character is in your entourage.
-----------------------------------
Forge: The ability to have access to the Castle Blacksmith anywhere on the
field, as long as the character is in your entourage.
-----------------------------------
Rune Sage: The ability to have access to a Rune Master anywhere on the field,
as long as the character is in your battle party or Entourage.
-----------------------------------
Potch Finder: Earn more potch after the battle. The higher the level, the
higher percenatge of extra potch you get after battle. S=+50%.
-----------------------------------
Treasure Hunter: Raises the percentage that you'll find items after battle.
-----------------------------------
Cooking: Higher chance of finding food-type items after battles -- I think.
-----------------------------------
Perfect Pitch: Raises the damage done by the DoReMi Rune.
-----------------------------------
Chain Magic: Allows two instant castings of spells for the price of 1 MP.
-----------------------------------
Note that there are more skills than these, but they are called "Epic
Skills." These skills can only be used when other skills in the set are at
level A. For example, the Epic Skill "Royal Paradise" can only be used when
all other skills are set to A.
Also note that not all characters can use all Epic Skills, the Hero excluded.
He can use every Epic Skill.
----------------------------------------------------------------------
Lastly about SP, there is Party SP. Party SP is there so that you can help a
character learn an ability in case they are a few SP short. For example, if
the Hero wants to learn Attack B, but does not have the SP needed, he can use
some Party SP to help him level it up.
Any character can tranfer Personal SP to Party SP. If you find yourself with a
character who has a lot of Personal SP, but you don't want to use the
character anymore, you can always have them give their SP to the Party SP Pool.
Party SP carries over to a New Game+, Personal SP does not.
===============================================================================
--- Frequently Asked Questions ---
===============================================================================
This section goes over the questions I have seen asked over and over about
gameplay in Suikoden V. There will be no questions about story here, since
some issues are still being debated, and my views may differ on some issues
than yours.
-----------------------------------
Question:
Should I buy Suikoden V if I have never played a Suikoden game before?
---
Answer:
Well, this is as good of place to start as any. You need to have no prior
knowledge of the Suikoden series to play this game, though it does give you a
few added bonuses. The main problem for you will be the lack of tutorial and
gamplay aspects. I suggest reading the instruction manual carefully.
-----------------------------------
Question:
In what order do the Suikoden games go in, time-wise?
---
Answer:
Tactics - IV - Tactics - - - - - V - I - II - III
There is a 10 (ten) year difference between Suikoden V and Suikoden I.
-----------------------------------
Question:
How long is this game?
---
Answer:
On average, to collect all Stars of Destiny it will take you around 70-80
hours to beat the game. Without collecting the Stars of Destiny it will
probably take you about 40-50. It is quite long.
-----------------------------------
Question:
Is there a New Game+?
---
Answer:
Yes. After you have beat the game and watched the credits, save the file to a
New Game+. Your Weapon Levels, Personal SP, Ability Levels, "Lym Points,"
Characters, or equipped Runes/Armor do NOT transfer over to a New Game+. The
Sun Set armor does not transfer to a New Game+ even if you do not have it
equipped.
What DOES transfer over is Party SP, Items/Runes/etc in your Storage at the
time of beating the game, Items/Armor/etc in your inventory that were NOT
equipped when you beat the Final boss, Epic Skills, Tactics, and Combat/Magic
books.
Unfortunately, there is also no Costume Change either (There really should be!)
-----------------------------------
Question:
Is it possible to skip cutscenes?
---
Answer:
Nope. Why would you want to do that?
-----------------------------------
Question:
Why is Sialeeds not on my "Tablet of Stars?"
---
Answer:
Characters do not go onto your "Tablet of Stars" until you get the official
message "You have befriended [Character]!" on your screen. This is also true
with characters like Kyle, and even later Georg, who you play with early on
but don't get as Stars until later.
-----------------------------------
Question:
Why won't Viki teleport me/Luserina allow me to change party members?
---
Answer:
Usually, when this is the case, there is a scene you need to see in the castle
before leaving. Look all around the castle before trying to speak with
Luserina or Viki again.
-----------------------------------
Question:
Is there a costume change feature? At all? Please tell me there is...
---
Answer:
No there is not. . .I really, really, really wish there was though. I would
wear a certain costume from end-game my entire New-Game+.
-----------------------------------
Question:
How do I train skills past "C?"
---
Answer:
You need Key items, such as Basic Combat, Elementary Combat, Basic Magic,
Elementary Magic, etc. to get your skills past "C." Then, only certain
characters IN YOUR ARMY can train you.
-----------------------------------
Question:
How do I use "Epics?"
---
Answer:
First, you need to be able to get your combat or magic skills to "A" level.
Once this is possible, level the two (or more) skills to "A" necessary for the
Epics. For example, Fate Control. With Fate Control, you need Attack and
Technique levelled up to A to use the Epic skill.
-----------------------------------
Question:
What is a "Formation Skill?"
---
Answer:
Certain Formations, such as True Men, have something called a "Formation
Skill." When you select "Formation" in a battle, you have the option of
selecting "Form Skl." This will allow you to use the Formation skill of the
selected Formation. Different formations allow the use of different skills.
You can NOT use Formation skills when one character has the "angry" status
(can not use Co-Ops) as formation skills work like entire-party Co-Ops.
-----------------------------------
Question:
How do I get the Co-Op (Unite) "Speak with Fist" to work? It is always Grey
in the command menu. . .
---
Answer:
Apparently, you need three status effects on Nikea and Shoon, Volence, Fury,
and Boost. I have not tried this myself though.
-----------------------------------
Question:
How many endings are there?
---
Answer:
Other than the optional endings that prematurely end the game, there are 5.
2 Good Endings. These endings both require 108 Stars, and one also requires
that you have been somewhat nice to Lym to get.
1 Normal Ending: From 61-107 Stars of Destiny.
1 Bad Ending: From anything less than 60 Stars of Destiny.
-----------------------------------
Question:
If one of my characters dies in combat, are they gone permanently?
---
Answer:
Yes. I hope you have a backup save, because this wil also mean that it is
impossible to recuit all of the 108 Stars of Destiny.
Note that important story characters can not die permanently in battle.
-----------------------------------
===============================================================================
--- [Chapter 1: Homecoming ] ---
===============================================================================
There will be no chance for you to load previous Suikoden data when you start
this game. Unlike what was previously rumored, Kyril is not a character you
can obtain by loading data from Suikoden Tactics. So if this is your first
Suikoden, or never bothered with Suikoden IV or Tactics, don't fret!
After naming your character, selecting your settings, and watching the opening
sequences, answer your father and mother in any manner you wish. It does not
affect the game, other than the text shown afterwards. Soon, you gain control.
Note: Be careful with your answers during the beginning (first 10 or so
hours) of the game. These will actually affect the ending that you get. If
you are too mean, it will be impossible to get one of the endings! So try to
be a balance of both nice and mean, if you do want to be mean.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Past--Lordlake
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Item, Armor, Inn -- [Unavailable]
Characters: None
Items: Escape Scroll3, Medicine5, Sacrificial Jizo
Note: In the past, parts of the town are closed off to you. You will be
unable to access the back alleys, for instance.
As you gain control you'll find a save point to the north, so use it if you
wish. Continue south into the main town. Near the "fountain" there is a man
in green with a large hat. Speak with him. Now head east into the Clinic,
which is just north of the dried up fountain. Watch a scene. Reply how you
wish, but "Who are you?" makes you seem nicer, if possible. Exit the Clinic.
Back in the main town, head southwest and walk down the stairs. Watch the
short scene, and cross over the dried up canal. On the other side of town,
continue south over a second bridge. Head all the way over the the southeast
corner of this area (it's a bit far) and open the chest here for an ESCAPE
SCROLL3. The passage to the forest is blocked, so head northwest to the Rovere
Mansion. In the scene, choose "Let's go in."
Enter the mansion, and you'll find it in shambles. Go through the door on the
western wall to another room. Open the chest in here for MEDICINE5. Now, head
through the door to the back on the southwest wall. It's somewhat hard to
see, but press against the wall long enough and you'll find it. Watch a
scene. When you gain control, head southwest, and down the hidden stairs (once
again, hard to see). Open the chest here, and you will obtain a SACRIFICIAL
JIZO. Head back through the Rovere Mansion and into the main town.
Outside the Rovere Mansion, head north over the bridge, through the small area
of town, and when you can, head west. There is a large pier in this smaller
area of town. At the end of the pier, watch a scene. Choose whatever you
like, but I prefer to choose "I can't let you do that."
When you regain control, head all the way to the south of the town. The
forest, which was once blocked will now be opened. Head on into it.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Withered Forest
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Suggested Level: 3
Enemies: Hairball, Mad Dog
Items: Medicine5, Mega Medicine3
Boss: Ulse x3
This will be your first dungeon. It is short and sweet, and quite easy. If
you get bored selecting commands in the frequent random encoutners,
select "Auto" from the base menu, since it is easy to use at this point. Note
that "Auto" is not safe to use in all battles later in the game, but it is a
perfect option in these easy, repetitve battles.
Follow the path down until you reach the save point. Head over the bridge,
and at the intersection head west. Follow the twisting path until you reach a
second intersection. Head southeast, and at the next intersection (this one
has a sign) head south. Here, head west when you can, and open the chest for
MEDICINE5. Head back up to the sign, and continue east. When you can, head
south, and continue east and open the chest for some MEGA MEDICINE3. Head back
up to the previous intersection and head all the way east. Watch a scene.
Being a good guy and choosing "Let's save him!" is more interesting than the
other option.
***************************************************************
Boss: Ulse x3
Reward: Medicine1, Violence Piece, Boost Piece
This battle takes place with three separate enemies, as do most boss battles
in Suikoden V. Because there are so many multi-target bosses in this game, you
should equip Runes that target multiple foes as well as stronger, single
target Runes. That's for later on though.
Since Georg is level 20 in this battle, you should have him concentrate on one
of the Ulse. Because he has a high critical attack rate, he will probably take
one Ulse down on the first round, and if he does not, than he will leave it in
critical range. What you should do in this case, is have your Hero and Lyon
use their Co-Op attack "Sworn Protector" on one of the Ulse, while Georg and
Sialeeds make sure that the second Ulse is killed the first round.
Note: If you're extra lucky, Georg will actually attack twice on the first
round, and the battle will end before the enemies get a turn. This is rare
though, but hey, it's fun.
On the second round, hopefully you'll be down to two Ulse (unless Georg
missed, then things might get messy and you'll need to use items, such as
Medicine). Use the same strategy here. Have your Hero and Lyron use "Sworn
Protector" on that already half-dead Ulse from last round, while Georg and
Sialeeds attack the other Ulse.
This should kill off the Ulse. But if not, use "Sworn Protector" and physical
attacks to take the monsters down on the third or fourth rounds.
***************************************************************
Note: You'll get your first "Rune Pieces" after this battle. When you have 4
of each Rune piece (not 4 total, you need 4 of a specific piece) you will be
able to make it into a Rune through a Rune Master in any town.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Present--Sun Palace
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Shops: None
Characters: None
Items: Dress, Refined Clothes, Scarf, Mega Medicine3
Note: In these opening sequences you'll find your party changing constantly.
You will not get a steady party back until after the Sun Palace events are
over.
After the scene, you head back to present time. In the cutscene, you may
answer how you wish to the many questions asked. Either way, you're going to
have to go find your sister, Lymsleia.
The Palace is huge, with many people to talk to. Unfortunately, the lack of
good items in the Sun Palace saddens us treasure hunters.
From where you gain control, head southwest and go through the large double
doors on the western wall. Head east, and up two sets of stairs to the second
floor. Now, head all the way southwest, and then all the way west. Enter the
door to the far side, which is Lymsleia's Room. Talk to both maids in here to
learn that Lym (her "nickname") is not here at the moment. Looks like we're
going to have to go look for her!
Head back into the hall, and head all the way east. There is a door on the
eastern hall that leads to the Great Hall. On the second floor, head south,
and go up the spiralling stairs. In this Rune Chamber, speak to the scholars
and ask all three questions when prompted. Head back downstairs to the Great
Hall. Now, continue east, and enter the far eastern door.
Head south on the western wing of 2F, and enter the Hero's room. Talk to the
maid, and tell her that you're looking for the Princess. She hasn't been here
yet, it seems. Exit your room, and head all the way east. In this storage
room, open the two chests for a DRESS and some REFINED CLOTHES. Exit the room,
and head all the way north. Go down the stairs to 1F.
On 1F, head all the way to the south and watch a scene. Meet Kyle, who will
be joining your party off and on for the next few events. Enter the Knight's
Guard Room and watch a scene.
Note: If there is a guard in front of the door to the Guard Room, you will
need to go back and revists certain areas of the palace. Namely, Lymsleia's
Room, the Hero's Room, and the Rune Chamber. This should move the guard.
After the scene ends, speak with the Queens Knights as you wish. It is a good
time to get to know them. Ferid is in the back room, if you want to speak with
him too. When you're ready to go on, exit the Knight's Guard Room. Watch a
scene and meet Lymsleia and Miakis. (The more interesting answer here
is "Um...a little help here?")
At this point, you gain Miakis, Lymsleia, and Kyle in your party again. Exit
the room, and Sialeeds rejoins you. Now head all the way west, and into the
Great Hall. Exit to the outside of the Sun Palace. You may want to save on
the way out.
In the castle Courtyard, head down the stairs to the east, and open the chest
for a SCARF. Now, head back up the stairs, and continue south. Head down the
stairs to the east again, and circle underneath the bridge. Head to the
southwestern corner of the area, and open the chest for some MEGA MEDICINE3.
Now,head back to the stairs and go back up them. Directly across from the
stairs is a pathway that leads to the Senate. Watch a scene, and enter the
Senate Hall.
Head through the door, to the west, and watch another short scene. Continue
through this room, and into the larger chamber. In here, head west and speak
with the lady guarding the door. She will tell you that they do not have the
information that you need at the moment. Now, we need to speak with everybody
in the Senate. This is quite the time consuming process. The easiest way to
go about it is to start at the top and work down. There are 6 people on the
top level of the senate, with 2 in the central room. Continue down to the
lower level, and speak with the 4 people here, and the person in the
northwestern doors. After speaking with all of them, head into the central
building on the lower level and watch a scene. Meet Euram and Salum.
When you regain control, speak with the last 4 people in the Senate. Exit the
room, and head back to the upper level of the Hall. Talk to the woman by the
door, and if you've spoken with everyone, she will move. Watch a scene.
After the scene ends, exit the Senate Hall (finally) and head into the Front
of the Sun Palace. Miakis, Sialeeds, and Lym leave your party.
When given the choice, choose to go to town. The more entertaining option
here is to agree with Kyle. Head south and enter Sol-Falena.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Sol-Falena City
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Kyle
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 3)
Characters: None
Enemies: Thug
Items: Bandana, Mega Medicine3, Medicine5
From where you begin, head southeast. Go down the stairs here, and cross the
bridge to the north. The Blacksmith is just north of you. It is a good idea
to sharpen your Hero's and Lyon's weapon to level 3, if you have the Potch.
Kyle should be done last, since he is off-and-on at this point. It takes 3,000
Potch to sharpen everyone's weapon to level 3.
After you're done here, head east and north up the stairs. This is the
Trading Post. If you want, you can buy some cheap-ish Salt here to use later
in recruiting a character. Continue east, and head south. There's a chest
here that contains a BANDANA. Head back west past the Trading Post, and
continue southwest. You'll pass the Physical Training Center, which you
probably will not have enough points for now. Continue over the bridge, and
keep going west until you pass under the bridge at the central side of town.
The Inn is over here, and there's not a lot in here. Continuing west, go south
when you can, and open the chest at the top of the stairs to the side (its on
a mini-building) for some MEGA MEDICINE3. For now, head northwest and out of
this square type area from the north. There is a chest in this next area that
contains MEDICINE5. Head back south, and then continue west. At the far
western side of town you will find the Rune Shop. When you enter, watch a
scene.
At this point, you probably will not have enough money to buy any Runes
(unfortunately), so we need to take Kyle's advice and head back to the Sun
Palace. As you exit the building, watch a scene. At this point, you can choose
for the Prince to enter the foray or no, but you will have to fight 6 Thugs if
you do. It's an easy battle, since Kyle is level 20, like Georg, and has a
nice Water Rune for you to play with.
After the scene, you need to head back to the Sun Palace. After you have
finished your work in Sol-Falena head back to the Palace, as you can not exit
town at this time.
===============================================================================
--- [Chapter 2: Plots ] ---
===============================================================================
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Sun Palace--Sol-Falena--Voyage
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 3)
Characters: None
Boss: Zadom
Head north through the Plaza into the Palace itself. Watch the scenes. As
you're leaving, speak with all of the Queen's Knights for some interesting
text. Exit to the south. Head through the Plaza to the main town. Stay on the
upper level, and head south over the large bridge that extends over town.
This leads to the Pier. After another screen of Bridge, you will finally end
up in the Pier.
Walk down the stairs, and speak with Kyle near th southwestern dock. He will
not be joining you this time, unfortunately. Hop on the ship to leave Sol-
Falena. Watch the scene.
***************************************************************
Boss: Zadom
Reward: Medicine1, Fire Sealing Pc1, Breath of Ice S1
Since you have the same party that you did during the previous boss fight, you
should approach it in much the same manner. At this point, Georg will still
be extremely overpowered, so having him use normal attacks is all that he will
be doing. The Hero and Lyon should use "Sworn Protector," while Sialeeds
attacks, and heals with Healing Wind as necessary.
The Zadom has a status (breath) attack that will cause characters to be
unablke to use Co-Op attacks. For now, this only effects Lyon and your Hero,
but it is somewhat of a pain. Other than that, he has an area attack hat hits
every party member. This second attack does not have a very good hit
percentage so it may miss a character or two, but because of its large hit
range it is still potentially dangerous.
Though this battle will be over quickly, watch your HP. If anyone's HP falls
below 30, heal them immediately, as the bosses most powerful attacks can do up
to 20 damage to a character. Fortunately, the battle should be over before you
need to heal.
***************************************************************
Watch a scene.
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Stormfist--Arena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Gizel
Shops: None
Characters: None
Items: Double Arm Tactic
When you gain control, head south towards to Arena and watch another scene.
When you can, head into the Arena. The Arena is pretty much a large colusseum
with multiple levels, and is a pain to navigate. You'll be spending the next
few hours here, so you'll need to learn it, unfortunately.
Ignore the first door to the stands and head to the west, where another scene
plays. Whether or not you choose to see the Dragons does not affect anything.
When you regain control, continue east and head south down the first area when
you can. Exit to the far south into the stands again. Watch another scene
here. When you regain control, head east and back inside the arena.
You'll be near some stairs, so go down them. Downstairs, go north and onto the
next screen. You'll immediately bump into the Infirmary. Enter this room,
head all the way south, and down the stairs to the southeast. Choose "Let's
see it." and walk east along the dark path for a few scenes. After they are
over, head back up to the Infirmary, and out into the main hallways. Head
north of the Infirmary, and exit to the northwest (The "Front of the Arena.")
Out here, search along the southeastern wall for the "DOUBLE ARM TACTIC," your
first key item. Head back inside. Head south through two screens until you
reach a vertical screen. Continue south on this screen, and you'll reach a set
of stairs going up. Watch a short scene here. Head back downstairs, and
approach the door to the south. Watch another scene. Choose "Sure Thing!" to
explore the town.
Note: If you missed the Double Arm Tactic at this point, you will not be able
to get it for a bit. The next chance is right before the final round of the
Sacred Games. The game will constantly give you excuses for not being able to
exit the Arena into this area.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg
Shops: Inn, Armor, Item, Appraisal, Runes, Trading, Magic Training, Physical
Training, Blacksmith (Level 3)
Characters: Gavaya (Step 1)
Items: Medicine5, Bandage, Mega Medicine3, Leather Hat, Bracelet
Watch a scene. Head south, and make sure to speak with the Red-headed man to
the west and watch a scene. From here, head west past the Inn and Magic
Training Center, and then go north. Follow this path until you reach a chest
at the very end, which contains a MEDICINE5. Head back southeast to the
central plaza of town. Now, head east in-between two buildings (its somewhat
hard to see) and watch a scene here. Meet Shoon.
From where you gain control, head south and open the chest for a BANDAGE. Head
north, and circle back around to the south to find the Physical Training
Center and a chest containing a MEGA MEDICINE3. Now head all the way north
and then west back to the main plaza. From here, head directly south, and you
will find the "New Part of Town."
In the newer portion of town, you will find other shops, as well as a
Blacksmith. From where you begin, head east to find the armor shop, and take
the first fork south. You'll find the Appraisal and Item shops here. Head
back north, and go west. Head south down the central path, which, at the very
bottom has a chest containing a LEATHER HAT. Go back north, continue west, and
head south and you'll find the Blacksmith's, which upgrades to level 3. You
should have some more money at this point, from the boss, so you may want to
spend it here. There's one more chest in the New Part of Town, which is down
the next part of the western portion, at the southern end. Open this for a
BRACELET. After you're done in the New Part of Town, head all the way back
north to the plaza area.
In the main area once again, head northwest and enter the Inn. Watch a scene.
Choose "We'll look into it quietly." to trigger the next series of events.
When you regain control, exit the Inn. Head back to the plaza, and go north
back to the Arena. Continue north and speak with Sialeeds, who joins you once
again. On this screen, almost everyone that you speak to is a shop.
Unfortunately, there is not a whole lot of new goodies. Exit back to town.
Head back to the Inn and Shoon will rejoin your party. Watch a scene and you
will enter the sewer.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Underground Passage--Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Shoon
Suggested Level: 8
Enemies: Snail, Arrow Bat
Items: Antitoxin3, Sacrificial Jizo, Leather Armor
Boss: None
Head west and watch a scene. When you gain control, step on that pink square
on the ground, when ends up being a floor switch that opens the door. Head
through the western door and open the chest for an ANTITOXIN3. From here, head
northeast, and when you can, take the path to the south. Soon, Georg will
stop you. Watch a scene. Continue northeast, and at the intersection, head
west. At the next intersection, head northeast again and step on the pink
floor switch. Head back southeast to the previous intersection, and when you
can, continue north. Follow the path west, and open the chest here for a
SACRIFICIAL JIZO.
Head back southeast and to the previous intersection. Head west, and continue
all the way to the end for some LEATHER ARMOR. Head back to the intersection
and go southwest. Continue west and you'll reach a save point. From here, head
south and follow this path to the very end and you'll reach another floor
switch. This opens the final door. Head back to the save point, and continue
west through the newely opened door. You automatically enter the Arena.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist--Arena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Shoon
Enemies: Arrow Bat, Snail, Suspicious Man
After you gain control, head to the far northwestern corner of the area. Watch
a scene. Now, follow the path (its easy to follow, as there are no
intersections) until you reach the end. There are some random encounters in
here, so be careful. At the end, go up the ladder for another scene. You are
forced into a battle with 5 Suspicious Men. This is not quite a boss battle,
but its also quite a bit more difficult than the other battles that you have
fought so far. Using Auto Battle in this is not recommended.
After the scenes, Shoon leaves and you start under the Infirmary. Head back
upstairs, and watch a long scene. At this point, you are forced into your
first Duel.
Note: If you don't know how to duel, its pretty much like Rock-Paper-
Scissors. There are three commands, each weak versus one and strong versus
another. Guard is weak versus Attack, but strong versus Special. Attack is
weak versus Special, but strong versus Guard. Special is strong versus Atack
but weak versus Guard. NEVER Special when your opponent is Guarding, else you
will take a lot of damage. The game will not tell you what your opponent is
going to do, but they will give you audio clues. The more fierce the
opponents tone, the more likely he is to use a Special, or an attack. The
more cautious he is, the more likely he is to Guard. This is how it is in all
Duels.
---------------------------------------
Duel 1: The Sacred Games - Hero vs Shoon
Attack: Here I come!
Attack: No way!! You haven't got the best of me yet!
Attack: I can't let you keep getting the best of me!
Attack: Not good enough, eh? Here I come again!
Special: I'm going to give it all I've got, be sure you're ready for me!
Special: Now its my turn, Ill show you what my full power is like!
Special: Here comes another one, and this time I'll do it right!
Defense: You come at me too, Prince.
Defense: *pant pant* I can't believe you turned my best move back on me!
Defense: Very nice, I guess I'll have to be more careful. . .
Defense: That was a real princely move, I won't last if I keep getting hit
like that. . .
Whether you win this battle or not does not affect the outcome of the game. It
is more of a duel tutorial. Remember to Attack when Shoon Guards, Guard when
he Specials, and Special when he Attacks.
---------------------------------------
Watch a scene. Exit the Infirmary, and head south through two screens of the
Arena. On the third screen, head west up the stairs. In the Royal Chambers,
continue north through another screen, and into the Royal Box seats. Watch
the scene. At this point, you may speak with the Knights, the Queen, and Ferid
if you wish. When you're ready to continue, sit down in your chair, which is
at the southwest of the screen. Watch the scenes.
The game puts you near the entrance of the Arena. Head south, and exit.
Before you can get out, another scene plays. Now you can really get to town.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Armor, Item, Appraisal, Runes, Trading, Magic Training, Physical
Training, Blacksmith (Level 3)
Characters: None
Enemies: Thug
As you enter...Watch a scene. After it ends, continue south into the plaza.
Once in the plaza, head southwest and west past the the Inn (where you
previously spoke with Shoon.) From here, head north and follow the path to
another scene. At this point, you are forced into a battle with 5 Thugs. Like
the Suspicious Men, they are stronger than normal enemies and you may not want
to use Auto Battle on them if you have been relying on it a lot.
Watch a scene, and meet Belcoot, who joins your party. Head back east and
south to the Inn. Enter the Inn and watch a scene. Exit the Inn, and watch a
scene (again.) After the scene, you end up in the plaza area. Head north and
enter the Arena.
Note: Egbert, a character you will be able to recruit later is in the eastern
side of town if you want to talk to him now. I suggest doing so, though it is
not required. Also, at this point you will probably have enough skill points
to do your first batch of levelling up skills. Though you will only be able to
level one or so up at this point, it is important to start early and make
plans for what you want to level throughout the game.
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Stormfist--All
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Enemies [World Map]: Holly Boy, Hairball, Blade Bunny, Snail
Mini-Boss [World Map]: Wild Boar
As you re-enter the Arena, watch a scene. When you gain control, exit your
room and head down the stairs to the west. Continue south to the entrance of
the Arena and exit to the main city of Stormfist. Head back west to the Inn
that you were just at last night. Watch a scene.
Belcoot joins your party temporarily at this point. Now, exit the Inn and head
over to the plaza. Head south and into the "New Part of Town." It is a good
idea to sharpen Belcoot's weapon to at least level 2, though it is not
required.
There are two exits to Stormfist. These are in the Southeastern and
Southwestern corners of the New Part of Town. They are really hard to see, but
if you press against the wall at the far southeast and southwest you will be
able to exit the town. The guard tp the Southwest will not let you pass, but
the guard to the Southeast will.
Note: While on the World Map, you can run around fighting enemies. You may
encounter a Wild Boar, which is counted as a Mini Boss. The battle music
before the battle (where the sun is coming down before the battle) is
different in a mini-boss than before a normal battle. You should get a Power
Piece1, some Marbeled Beef, Fur Clothes, 2,500 Potch and 18 Party SP for
beating this monster. Nice rewards at this point!
Another Note: Being your first time on the World Map, you may want to spend
some time fighting. The Western Woods are right next to the city, but that
doesn't mean that you can not explore a bit. You won't be able to go anywhere
dangerous for your party at this point, fortunately.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Western Woods
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Belcoot
Suggested Level: 10
Enemies: Creeper, Holly Boy, Snail, Thug
Items: Goose Tactic, Mega Medicine3
Boss: None
After the scene, you may want to use the save point at the entrance. You can
not go down the normal path in these woods, so head down the animal path that
Sialeeds pointed out. It is straightforward, though it twists quite often.
Don't expect to get lost, and expect to deal with a lot of random encounters.
Move Belcoot to the front and let him tank, rather than Georg. Belcoot parrys
quite often and will take the least damage of any member of your party.
Press against the eastern (right) side of the path and you'll find a little
hidden side path. There is a chest here that contains a GOOSE TACTIC. Heasd
back to the main path, and when there is an intersection, take the north path
and open the chest for MEGA MEDICINE3. Continue along the western path at this
point to reach the house. Watch a scene. You are forced, once again, to fight
a battle with 5 Thugs. Having Belcoot and Georg in the front for this will
make you pretty much invulverable.
After the battle, head southwest down the path. Exit the forest, walk over
the World Map, and head back to Stormfist. Watch a scene.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist--All
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
When you gain control, head out of the room. After the scene (answering will
not change the events of the game) head back into your room and go to sleep.
The next morning, head donwstairs for another scene. Exit the Inn, and head
back into the Arena again.
Note: If you missed the Double Arm Tactic from before, now is a good time to
go get it; the door to get it is right by the Infirmary, and leads to the
front of the Arena.
In the Arena, head back upstairs. Go north two screens, and enter the Royal
Box. Watch a scene. Now, head south down two screens and head downstairs.
Head back north up two screens and go west another. Enter the Infirmary and
watch a scene. When you regain control, follow Sialeeds down to the lower
level where the Gladiators are kept. Head into the first door you see, and
watch a scene. Sialeeds rejoins you.
Head back upstairs, exit the Infirmary, and head south through three screens
until you reach the stairs leading to the Royal Chambers. The Queen's room is
to the northwest. But if you speak with the Knights and the Princess, you'll
get some interesting conversation as well. When you're ready to continue,
enter the Queen's room for a scene.
When you wake up the next morning, enter the Queen's Room and speak to your
mother and father.
Note: The answer you gave Lyon a few moments ago about how you slept allows
Ferid to reply to you in different manners. Nothing drastic changes, but it
is rather entertaining to see the different choices. "I slept like a log"
gives you more entertaining text than the other choice.
When you're ready, head downstairs, and exit the Arena. Continue along into
the Plaza.
IMPORTANT NOTE: You should speak with the girl (by the Leopard) at this
point. Ask Lyon for advice in this scene, and she will tell you her name is
Norma. This is important for later.
Enter the Inn and head upstairs into the northern room. Speak with Marina and
Belcoot. Exit the Inn, and finish any other business you have in Stormfist.
When you're ready to continue on with the game, head back into the Area, and
go upstairs. Speak with Ferid again, and tell him "Yes, we're done." This
will let you automatically leave Stormfist.
===============================================================================
--- [Chapter 3: Tradition ] ---
===============================================================================
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Sun Palace--Sol-Falena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 5)
Characters: Jeane (Part 1)
When you wake up the next morning, Lymsleia and Miakis join your party. Head
north and Sialeeds will join you as well. As you head downstairs, Georg will
too. Head into the Great Hall, and into the audience chamber with the Queen.
Watch a scene. After you're done exploring or doing whatever you wish, exit
into Sol-Falena.
In Sol-Falena, you will notice that the level at the Blacksmith's shop has
raised. Level up your Hero and Lyon's weapon before anyone elses.
Note: Remember the Rune Shop "babe" that Kyle was so desperate to see? Well,
she's at work today. Unfortunately for Kyle, he is on duty, but that does not
stop you for seeing her. This event can only be seen with Lymsleia in your
party.
Also, now is a good time to finish buying the rest of the 6 Salt from the
Trading Post. You will need these later for recruiting a character for your
army.
When you're done in Sol-Falena, you will need to exit to the east. If you are
having trouble finding it, head southeast from the Blacksmith's, then south
over a small bridge to find the Appraisal shop. From here, head directly
south and you'll find a small covered bridge. This leads to the exit of the
town.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The East Palace
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Miakis, Lymsleia
Items: Arrowhead Tactic, Sunbeam Piece, Glass Slippers, Cape, Sleep Orb
Enemies [World Map]: Armadillion, Wild Boar, Holly Boy, Holly Elf, Hairball,
Blade Bunny, Golden Bunny
Mini-Boss [World Map]: Peckles (Power Piece1, Marbeled Beef, Leather Cape,
2500 Potch, 18 party SP) Wizard Tree (1,000 Potch, 4 Party SP)
Note: If you run around the forests a bit, you may encounter a Wizard Tree in
a random encounter. This is another Mini-Boss for the World Map. He gives
you 1,000 Potch and 4 party SP. You'll also find a Peckles Mini-Boss in the
fields.
The East Palace is just to the northeast of Sol-Falena, and is a required stop
to continue in the game.
As you enter the East Palace, head north across the bridge. In the house to
the far northwest, you will find a chest that contains the ARROWHEAD TACTIC.
There is also a chest on a small peninsula to the far east that contains a
SUNBEAM PIECE.
Continue north, but do not enter the Palace just yet. Circle around it to the
west, and to the north you'll find a chest that contains some GLASS SLIPPERS.
Continue along to the west (circling the building) and you'll find yet another
chest, which holds a CAPE. Head south, and when you can head east onto a small
dock in the water (its white.) Follow this long dock all the way to the end,
and press X. You open a very well hidden chest containing a SLEEP ORB.
After obtaining these items, approach the entrance to the palace. Watch a
scene. After that, you're free to leave the Palace. Head all the way south,
but leave from the east this time.
PS: Every time a character leaves and rejoins your party, you have to
reposition your character formation. A pain yes, but its better to be safe in
battle than sorry.
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Lunas
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Miakis, Isato, Lymsleia
Shops: None
Characters: None
Items: Old Book 5, Water Orb, Magical Piece, Jewel Necklace, Defense Ring
Enemies [World Map]: Armadillion, Snail, Creeper, Ulse, Wild Boar
Enemies [North Woods]: Zadom
Mini-Boss [World Map]: Wizard Tree
Unlike previously, following the road will not get you to Lunas. There is also
a lot more to explore at this point. You will find Raftfleet to the
southeast, though you can not enter it. The Revolving Bridge is to the far
east, though there is nothing to do there, either.
To get to Lunas, head directly north from East Palace. It's a long walk, but
eventually you'll reach the town of Lunas.
As you enter Lunas, watch a scene. Head east across two bridges, and when you
can, head south down another. Continue all the way towards the screen (east)
and you'll find three doors. Enter the center door, and you'll find a chest
which contains the OLD BOOK 5. Exit, and continue all the way to the bottom of
the descending path. At the bottom, enter the far western door, and open the
chest in this room for a WATER ORB, which quite possibly will be your first
Rune (unless you've spent a long time levelling, or have sold off quite a bit
of gear.) The Central room also has a chest, this one contains a MAGICAL PIECE.
Now head all the way back up to the top level of Lunas. Near the entrance to
the large building is two more chests, which contain a JEWEL NECKLACE and a
DEFENSE RING. After obtaining all of these items, enter the Oracle's Convlave.
Watch a scene.
When you regain control, head down the long slope again. Once you've reached
the very bottom, head south and watch a scene. Now, head all the way back to
the top of the screen (long walk!) and enter the Oracle's Conclave again.
Watch a scene. Trying to Peek during the scene gives extra entertaining
answers.
When you regain control, head up the slope. At the top, another scene plays.
Head into the "Lunas North Woods." The Woods are a twisting path, which does
not have any extra turns on it. There are a few enemies, though. At the top
of the path, watch a scene.
When you gain control, you can speak with the multiple characters in your
party. When you're ready to go to bed, you'll find your room directly below
Lymsleia's. Its somewhat hard to see in the dark, though.
When you awaken in the morning, Lymsleia and Miakis leave. You automatically
exit town.
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Raftfleet
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Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 5)
Characters: None
Items: Thunder Piece, Fire Sealing Piece, Silver Robe, Mega Medicine3,
Sacrifical Jizo, Flowing Piece, Old Book 1
Enemies [World Map]: Armadillion, Snail, Creeper, Ulse, Wild Boar
Mini-Boss [World Map]: Wizard Tree
To get to Raftfleet from Lunas, keep heading southeast. It's on the river, so
its quite far from Lunas. If you accidentally run into Revolving Bridge, head
southwest from there (more south than west) to find Raftfleet.
When you arrive, Sialeeds points out that your goal is the largest ship in
Raftfleet. There are signs all over town that will point the way, but there's
quite a bit of exploring to do otherwise.
The Trading Post is just north of the entrance. After using the save point
(if you desire) you will find the Inn to the west up the stairs. There's
nothing in here -yet-, but there is a THUNDER PIECE outside. Head back down,
and continue north across the platform. At the intersection, head west and
through the boat (you will need to change screens twice unfortunately. Get
used to it with Raftfleet.) Open the chest here for a FIRE SEALING PIECE.
Head back to the intersection and head east. Circle around this particular
boat to the north, and enter the Appraisal Shop.
After walking through the Appraisal Shop, follow the boats and enter the next
house. There is another intersection here. Head through the nothern door
(with the Red Arrow.) Follow this path all the way east, and you'll find the
Rune Shop. Just to the south of the Rune Shop is the unmarked Blacksmith's,
so you'll need to talk to the NPC in the ship to actually know that you're in
the right area.
Through the north door of the Blacksmith's shop is the Armor shop and the Item
Shop, which you should go to if needed. From the Blacksmith's, head south
through the door, and through another ship. In this ship, exit to the west
and open the chest for a SILVER ROBE. Head back to the Blacksmith's shop and
back to the main area. There are two chests just to the east (and slightly
south of the Rune Shop) which contain a MEGA MEDICINE3 and a SACRIFICIAL JIZO.
Head back east, and back to that original intersection. At this intersection,
take the western path (the blue door.)
In this new area, you will find yourself by a large ship, called the Dahak.
Head onto it, and go up the stairs to the west. In here, head north (the
right-handed set) and down the stairs. If you are on the right screen, you
will still be on the interior of the ship, and another set of stairs will be
in front of you. If you walk behind these stairs, you will find the Physical
and Magical Tutors. After using them (if you need to) head up the stairs at
the center of the room.
Up here, head directly west, and press against that black wall. You will
change screens. Outside once again, you will find two chests, which contain a
FLOWING PIECE and the OLD BOOK 1. Go back inside, and head east. Go up the
central staircase. Watch the scene.
At this point, you are prompted to leave Raftfleet. The goal now is to head
back to Sol-Falena. But now is also a nice time to make money, seeing how you
have access to two Trading Posts (Falena and Raftfleet.) If you spend some
time walking between each you can make some easy money.
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Sun Palace--Sol-Falena
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Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 5)
Characters: None
Enemies: Godwin Soldier (Sword), Godwin Soldier (Bow)
Boss: Assassin, Childrich, Dolph
When you re-enter Falena, you start at the docks. Follow the path west until
you reach the stairs heading east, and go up them. Walk along the pier until
you reach the main town. Finish anything you need to do in Falena, and enter
the Sun Palace through the Plaza.
After speaking with Ferid and Kyle, you are left alone with Lyon. While you
are prompted to speak with the Queen, you can do what you wish to do before.
Speaking the the Queen's Knights is always fun. Kyle and Zahhak have some
especially interesting things to say today. Also, you'll find Murad (the
doctor from Stormfist) on the lower eastern level of the Palace.
To continue with the game, enter the Audience Chambers. Head all the way to
the end, and go through the curtains. As you approach the door here, Lyon
leaves your party for a moment. Watch the scene. Head back out of the Inner
and Audience Chambers, and now we need to go to sleep. Our Hero's bedroom is
on the upper corner of the northeastern side of the Palace.
When you regain control, speak with whomever you wish and then speak with
Ferid. Ferid gives you the option to end the party. Watch a scene.
***************************************************************
Boss: Assassin
Reward: Medicine1
Since you only have three characters here, this may prove to be your first
difficult battle. How difficult it is also depends on how much time you spent
making money, and therefore the Runes, and weapon levels that you have at this
point.
Depending on how much time you spent getting money, your Hero and Lyon may
have Runes or not. You obtained a free Water Orb from Lunas, which is
hopefully equipped on someone at this point (though not necessary, it does
help.) If this is the case, just cast all of your most powerful magic, be it
level 2 or three. Sialeeds may have "The Shredding" by now, but will probably
only have the MP to cast it once.
The reason I suggest rune magic over physical attacks in this battle is
because of the Assassin's high evasion rate. You may waste a few rounds
whacking away at him physically because he keeps evading you, while rune magic
will hit him, even if he does have a higher than average magical defense. If
you do not have any magic, have Lyon and your Hero stick with their Co-
Op "Sworn Protector." Co-Ops will work as a suitable replacement for a
physical attack.
Heal whenever your HP gets below 70 HP, as the Assassin does around 30 HP
damage per round and tends to attack with great speed (the first each round.)
As long as you are cautious and finish the battle quickly no one should be
severely injured.
***************************************************************
Exit your room and head downstairs (you can't enter the upper level balcony at
this time.) Downstairs, watch a scene, and then head west for another scene.
***************************************************************
Boss: Childerich, Dolph
Rewards: Prosperity Piece1
This battle is not supposed to be won. Don't worry when you get slaughtered.
It is possible to win this battle, though it will be difficult. It will be
easier on your New Game+ run through though.
To win this battle, you'll need the best armor and the highst level of
sharpened weapons for all three characters (5) as well as the Water Rune on
one character. I would also suggest putting a Fire Rune on your Hero. Magic
does not damage the bosses well, but it leaves something of an "aftereffect"
that will do around 50 or more damage a turn, which will be extremely useful.
Keep Sialeeds in the back and Lyon and your Hero in the front, while having
Sialeeds focus on healing both the Hero and Lyon. Healing Wind, while useful,
tends to be a bit slow, so you'll need to equip some Medicine on her. If any
of your characters have any Earth Magic scrolls (to lower damage taken) use
them now, as they will save you. Note that if you're on a New Game+, the Tri
Wind Formation will help considerably here (10 ATK, DEF, and SPD).
Using magic is worthless in this battle. Stick with physical attacks
and "Sworn Protector." Sworn Protector is nice because you do not have to
deal with counterattacks if you miss or get parried.
***************************************************************
Watch a scene. Eventually, you're going to have to choose to run away.
Approach the Queen's Knights room, and watch another scene. Head down the
secret passage, and at the end watch another scene.
===============================================================================
--- [Chapter 3: Change ] ---
===============================================================================
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Lunas
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Required Party: Hero, Lyon, Georg, Sialeeds, Zegai
Enemies [World Map]: Holly Boy, Holly Elf, Hairball, Blade Bunny, Golden
Bunny, Ulse
Enemies [North Woods]: Zadom, Armadillion
Mini-Boss [World Map]: Wizard Tree, Peckles
Watch a scene. From the East Palace, head directly north to reach Lunas. Watch
another scene. When you regain control, head east over three bridges and enter
the Oracle's Convlave for another scene.
When you regain control, speak with who you wish, and head upstairs to your
room; if you'll remember, it is in the southwestern corner of the screen.
After the set of scenes, you regain control in your room. Head back
downstairs and speak with Haswar for another set of events. Exit Haswar's room
and head west out the far western door. Save if you wish (now is a good time,
since there has not been a save point for a while) and head northeast into the
Lunas North Woods where you first met Lun and Logg.
Follow the path through the North Woods and a scene plays. Continue east, up
the ladders, and down a third ladder. Continue east and exit the forest, where
Isato leaves your party.
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Haud Village
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Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Items, Armor, Inn, Trading Post, Appraisal
Items: Boost Piece, Drain Piece, 1,000 Potch, Cross Tactic, Window Set 3,
Power Piece, Wind of Sleep S
Characters: Bastan (Part 1)
Enemies [World Map]: Armadillion, Snail, Hairball, Blade Bunny, Golden Bunny,
Wild Boar
Mini-Boss [World Map]: Red Ulse, Peckles (Power Piece1, Marbles Beef, Leather
Cape, 2,500 Potch, 18 Party SP)
When you regain control on the World Map, head directly southeast and you'll
find Haud Village.
Note: You will find the Red Ulse Mini-Boss in the forests to the west of Haud
village. He drops 1,500 Potch, 20 Party SP, Mega Medicine1, a Violence Piece1,
and a Boost Piece1. Those are some very nice gifts, so I suggest hunting him
out.
Haud is a very ...unique... town. There's a bit to do here before continuing
with the game so I suggest looking all over town before going on with the game.
From the entrance, head all the way south until you hit a wall. Circle around
it, and you'll find a tower. Just south of this tower you will find a chest
which contains a BOOST PIECE. Continue south, and you'll find Josephine, who
shuns you for now. But to the east of her is another chest, this one holds a
Drain Piece. Head back north a bit, and you'll find an intersection (you will
be near a piano-fence.) Head east, and when you can, south. To the far south
is a chest containing a much needed 1,000 POTCH.
From the 1,000 Potch chest, head north until you reach what looks to be the
plaza of this town. From here, continue north and head west when you can.
When you can, go south, and open the chest near the item/armor shop for the
CROSS TACTIC. Now, make your way to the very northeastern corner of town
(which you'll also find the Inn) and open the chest up here for a POWER PIECE.
Head down the stairs near the northeastern corner to reach the Wharf area.
Down on this lower level, you'll find a well hidden chest to the southwest
containing a WINDOW SET 3. Enter the Inn, and you'll find another chest which
holds a WIND OF SLEEP S on the first floor.
Slightly south of the Inn is the Appraisal shop. Watch a short scene in here,
which will help you recruit the Star of Destiny Bastan later on.
After finishing everything in Haud, appraoch the far eastern Gate of the city
and watch a scene. Zegai leaves your party. When you're finished with
everything in Haud, head to the northeastern corner of town, slightly south of
the Inn. You'll find the docks. Here speak with Boz and you will
automatically leave for Rainwall.
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Rainwall
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Required Party: Hero, Lyon, Georg, Sialeeds, Boz
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Items: Mega Medicine3, 1,000 Potch, Silk Cape, Prosperity Ring, Magic Absorb
Piece, Wind of Sleep S, Crescent Tactic, Portune Piece
Characters: Alhazred (Part 1), Murad (Part 1), Oboro (Part 1)
The lovely city of Rainwall will be your home for the next couple of hours in
the game.
When you gain control, you are given the freedom to explore before being taken
to Barow's mansion. Like in Haud, there's quite a bit to do here.
Head up the two ramps into the main town. Head immediately east, over the
small pathway and you'll eventually come to a chest containing MEGA
MEDICINE3. Go back to the Save point. Head west, and you'll find a chest
containing 1,000 POCTH. Head up the first stairway to reach the central level
of town. Up here, head west around the Inn, down the slope, and enter the
house at the far end. Open the chest in this house for a SILK CAPE. Head back
to the central area, and enter the Inn. On the upper level of the Inn you'll
find a chest, which holds a PROSPERITY RING. You should equip this item
immediately to raise the amount of Potch you recieve after battle.
Exit the Inn and head back to the fountain. Head across the screen and all
the way east. you'll find a chest at the very far east of the screen
containing a MAGIC ABSORB PIECE. Go back to the fountain. Head up the large
stairs to the next level. On the next screen, head west Immediately to find
the Trading Post. As you approach it, watch a scene. This is quite
important, because if you miss this scene, you WILL miss the Star of Destiny
Alhazred. After the scene, head east and between the two buildings. You'll
find the Blacksmith's to the north. Continue east and enter the large house.
In here, head upstairs, and you'll find two chests. These contain a WIND OF
SLEEP S and the CRESCENT TACTIC. Exit the house and head back to the main
plaza of this level. Head over to the Trading post again, and just north of
it you'll find the Physical and Magical Tutors. To the west of this you'll
find another chest; this one holds a rare FORTUNE PIECE.
After you've gotten all of these items, head up the large set of stairs to the
next level. Approach the Barows Mansion and a scene plays out. When you gain
control, head north up the stairs and another scene plays.
Note: Chuck stores your items for you. Since there is a limit to how many
items you can carry in this game, it is best to story items that you do not
expect to use any time soon. For example, Old Books or Bath items that you
may have at the moment.
Upstairs, there are four room. The two top rooms are empty at the moment, and
Luserina will not allow you into the southwestern room. That means that your
room is in the southeast. Enter and watch another set of scenes. Head
downstairs and watch another scene. I suggest delaying the battle for a moment
and going to save your game in town. When you're ready talk to Salum and tell
him to start.
***************************************************************
War Battle 1 -The Defense of Rainwall-
Rewards: (Victory+) 5,000 Potch, Hungry Wolf Tactic
Battle Goal: Destroy all enemies.
Defeat Conditions: Hero is killed.
Foes: Infantry x2(100 HP), Archer (100 HP)
Note: Try to reduce casualties in War Battles as much as possible. It will
affect your recruitment of a character later on as well as how much Potch you
recieve after the battle ends.
The game gives you very basic units in this battle. With Sialeeds, you have a
Rune Archer, with Boz you have a Spearman, and with your Hero/Leon you have an
Infantry. You will also have two NPC Infantry to control as well.
This War game, like the Duels, are a rock-paper-scissors. The Infantry Units
deal more damage to Archer types, but are weak towards Calvary (there are no
Calvary in this battle.) The Archer Types are strong versus Calvalry but weak
versus Infantry. Calvary Units are strong versus Infantry, but weak versus
Archery.
Also, remember to note each special skill. In this battle, Hero/Lyon has 3
Charges. Charge allows you to damage the enemy without damaging yourself.
This is an extremely useful ability. Sialeeds has Cyclone, which is much the
same as Charge, except that it is magic. Remember to use these skills, but
also remember that you have them limited in number.
The battle goal here is rather simple: destroy all foes. You must also not
allow your Heroes group to be destroyed, but because he has the ability to use
Charge three times, this is unlikely. Also, try to exploit your enemies
weakness, while not allowing them to exploit yours. Its not too smart to have
your Archers run at the Infantry because they are weak towards ground battles.
Since this is pretty much a brawl, with the enemies immediately charging at
you, and you charging at the enemies, you need to be cautious. Send two
Infantry at the Archers, and they will take them down quickly. Attacking the
other Infantry is tricky. Use the special skill "Charge" with Boz and the
Hero/Lyon to reduce the amount of damage that you take. Also, Sialeeds can use
her Wind Rune to deal damage without taking it as well, so that will be
effective against the Infantry.
As long as you use all of the special skills you have at your disposal, the
battle will be over quickly. this is more of a tutorial War Battle than
anything else.
***************************************************************
After the battle, watch a scene. Head downstairs and speak with Salum again.
At this point, we can recruit our first Stars of Destiny!
Note: Stars of Destiny in Suikoden V are VERY time based. If you ask them
after their specific time frame for joining, they will NEVER join. So it is
important that if you are interested in recruiting characters, you get them
when you absolutely have the first chance. Also, whenever you visit a town,
it is important to explore the town carefully before continuing. I will guide
you through obtaining every Star of Destiny in this Walkthrough, but you may
miss one if you did not follow the Steps in the "Character" part (such as
meeting Jeane in Falena after Stormfist) of each area.
Note: Before leaving Rainwall, speak with Murad and ask him to join you. This
is one of the steps needed to recruit him later. Choose "We request your
assistance." He will not join you yet.
Another Note: Boz's ship has left the port, and has been replaced with the
Oboro Detective Agency. You may want to go visit for a cutscene to help
recruit Oboro later.
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Recruitment
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Required Party: Hero, Lyon
Enemies: Horohoro, Wild Boar, Peckles, Wizard Tree, Red Ulse, Purple Creeper,
Large Spider, Holly Boy, Holly Elf
Mini-Boss [Rainwall]: Gray Ulse (Mega Medicine1, Violence Piece, Boost Piece
4400 Potch, 25 SP)
There are two characters we can get at this point, as well as two non-stars.
Since this is our first Recruitment, I have separated this into a new
section. if you don't care about the Stars of Destiny, feel free to skip
ahead to Raftfleet. We will be going there anyway for one of the characters.
First, we need to head to Haud Village; that is, the gaudy village with bad
music. It's quite the walk from Rainwall. Follow the Feitas River north of
Rainwall. The enemies are rather nasty with only the Hero and Lyon, so don't
be afraid to run.
--------------------------------
Character: Cornelio
Location: Haud Village
Prerequesite: None
Time to Recruit: After the Defense of Rainwall
How to Recruit:
Head to Haud Village and enter the large mansion to the southeast. A battle
with ReMiFa, MiFaSo, FaSoLa, SoLaTi, and LaTiDo starts. After winning the
battle, choose either option, and you must help Cornelio now. He temporarily
joins your party.
Now, you need to run around Haud village trying to catch the DoReMi elf. In
this battle, defend with your Hero and Lyon while Cornelio uses his DoReMi
Rune. If you kill this Elf, you will NEVER be able to recruit Cornelio, so
make sure that you do not!
After doing this, ReMiFa and Cornelio join you.
Also note that you should not wait to long to recruit Cornelio, as he will
leave his house soon after thise first events and not come back. He is a
missable character.
--------------------------------
Note: ReMiFa and all other DoReMi elves are not Stars of Destiny, rather, they
are just fun little optional characters.
--------------------------------
Character: FaSoLa
Location: In a random encounter in the forest to the southeast of Rainwall.
Prerequesite: Must have Cornelio in party.
Time to Recruit: After the Defense of Rainwall
How to Recruit:
With Cornelio in your party, run around the forest to the very far southeast
of Rainwall. I found him in one tree closest to the river. Have your other
characters in the battle defend while Cornelio uses his DoReMi Rune. This
will recruit the little green bugger.
--------------------------------
The last character you can get at this point is in Raftfleet. From Rainwall,
Raftfleet is to the southwest, on the river.
--------------------------------
Character: Sairoh
Location: Raftfleet, Inside the Trading Post
Prequesite: None
Time to Recruit: After the Defense of Rainwall
How to Recruit:
Sairoh is a hard character to get, if not the most annoying in the game.
First, you need to get him to ask you to lower the price of Salt. This can be
a pain as it is. The first chance he will do this is after you have defended
Raftfleet.
To get him to ask you to lower the price of salt, you'll have to wait until
the game RANDOMLY raises the salt price in the first place. There is no way
to control this, though you may want to try to buy all the salt out of
multiple locations and then sell it back a few times to try and influence it a
bit.
After Sairoh has asked you, you need to buy at least 6 Salts, and then wait
until the "Price of Salt has skyrocketed!" when checking the rumors in the
Trade shops. Then, sell all the salt that you have (5 or 6, to be safe) to
that shop to lower the price. Head back to Sairoh and he will join you.
Note: Sairoh is not missable, so you can recruit him throughout the game.
--------------------------------
===============================================================================
--- [Chapter 4: Support] ---
===============================================================================
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Raftfleet
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Required Party: Hero, Lyon
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: Retso (Part 1), Shun Min (Part 1)
From Rainwall, Raftfleet is to the southwest, along the Feitas river. Once
you've reached Raftfleet, head to the large ship, the Dahak, where you
originally met Raja. If you're having trouble finding it, just follow the
signs.
Raja remains on the top floor, up the three sets of stairs. When you approach
her, watch a scene. Exit the Dahak, and a scene plays. Now you will have
access to a boat. To get to this boat, head back into the room with the
intersection (in the main town of Raftfleet) and take the north exit. Head
northeast, and you'll find Logg and Lun, where a scene plays. Speak with Logg,
and tell him that you want to go to Lordlake.
Note: Before leaving, you may want to go to the Blacksmith's and get your
weapons sharpened to level 7.
Watch another scene.
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Lordlake
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Required Party: Hero, Lyon, Lun
Enemies [World Map]: Horohoro, Dark Bunny, Armadillion, Wild Boar, Wizard Tree
Mini-Boss: Peckles (Power Piece1, Marbled Beef, Leather Cape, 2,750 Potch, 18
SP)
Shops: Item, Armor, Inn
Characters: None
Finding Lordlake is quite difficult. From the Wharf, head south, following the
river. It's a long path, with quite a few random encounters. You'll
eventually pass one building that you can not enter. Ignore it, and continue
south. Once you reach the dead forest, keep circling around the lake, and
you'll find the town of Lordlake.
Not much has changed here since your first visit in the opening movie. As you
enter, speak with Talgeyl, who will act as a representative. After the scene,
you have the freedom to look around Lordlake. There's not a whole lot new
going on, so leave after you've spoken with everyone.
Note: Portions of Lordlake are still blocked off. You will be unable to reach
them until later in the game.
Follow the Feitas back up north to the Wharf and ride back to Raftfleet. After
you're finished with your business in Raftfleet, exit. Head northeast, and go
back to Rainwall.
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Rainwall
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Characters: None
When you return to Rainwall, head all the way up north into the Barows
mansion. Speak with Salum. Head upstairs and enter your room for another
scene (though if you want, you can speak with Euram in his room for a rather
interesting conversation.) After the conversation in your room, exit Rainwall.
Walk southwest over to Raftfleet.
Note: If you had Cornelio in your party before, he'll be gone now.
Luserina is in her room at this point, so if you want to add him (or any Elves
you have collected) speak with her twice. This will give you the option to
change party members.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Raftfleet
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: None
Once in Raftfleet again, head all the way to the back and speak with Logg and
Lun. Tell them that you wish to go to Agate Prison. As you leave, watch the
scenes. Looks like we're going to have to take the long way...
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Baska Mine (Part 1)
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Required Party: Hero, Lyon, Logg, Lun
Suggested Level: 20
Enemies: Large Spider, Man-Eating Bat, Zombie Snail, Purple Creeper
Mini-Boss: Huge Legs (Mega Medicine1, Venom Orb, Long Boots, 3,300 Potch, 20
SP)
Items: Resurrection Piece, Turtle Orb, Martial Arts Garb, Sound Set 4, Mother
Earth Piece
Characters: None
Head east, and open the two chests near the beaver for a RESURRECTION PC and a
TURTLE ORB. Head into the mines to the north.
At the entrance, follow the path until you reach the intersection. Here,
ignore the north path and head east. At the next intersection, head north and
push (press X at) the mine cart. This clears the path. Continue north, and
at the next intersection head northeast. Follow this path until you reach
another intersection. Head north here and open the chest for some MARTIAL
ARTS GARB. Head back to the intersection and head east. Continue along this
path until you reach a save point.
From the Save point, continue north and open the chest for a SOUND SET 4.
Follow this path until you reach another mine cart, which you should push.
This clears the path. Follow the path down the slope, and head east at the
intersection. Open the chest here for a MOTHER EARTH PC. Head back to the
intersection and head west. Follow this path until you reach an intersection.
Head south, and then west at the next. Follow this and you'll reach the Dwarf
Camp.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Dwarf Camp
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Logg, Lun
Shops: Trading Post, Armor, Item, Inn, Runes, Appraisal
Items: 1,000 Potch, Skullcap
Characters: None
After the scenes, you are given control. This is a nice place to spend the
night to regain any MP or HP that is lost. There is a chest in the far
northeast of the small town, which contains 1,000 POTCH. Also, in the
Appraisal shop, you'll find another chest that the Dwarves are very willing to
part with. it holds a SKULLCAP.
When you're done in here, head up the ladder at the northwestern side of the
town. Try to exit, and watch a scene. Gunde joins your party.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Baska Mine (Part 2)
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Required Party: Hero, Lyon, Logg, Lun, Gunde
Suggested Level: 20
Enemies: Large Spider, Man-Eating Bat, Zombie Snail, Purple Creeper
Mini-Boss: Huge Legs (Mega Medicine1, Venom Orb, Long Boots, 3,300 Potch, 20
SP)
Items: None
Characters: Egbert (After Agate Prison)
Rather than a new area, this is just an extrension of the previous Baska
mines. The enemies are the same as well. There is an area right after this,
so be sure not to use too much MP throughout.
Follow the path until you reach the first intersection. Ignore the
northeastern path, and head up the northwestern. Follow this path up to the
inbtersection, and keep heading north. Soon, you will reach a large, open
area. Once you reach the open area, head west and follow the path north. At
the intersection, head east and follow this path until you reach yet another
intersection. Here, continue north and follow this north past the
intersection. Continue all the way north to what seems to be a dead end, and
a scene plays. Gunde leaves your party.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Agate Prison
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Required Party: Hero, Lyon, Logg, Lun
Suggested Level: 21
Enemies: Prison Guard (Sword), Prison Guard (Bow), Zombie Snail
Items: Military Uniform, Guard Ring
Characters: Lucretia, Lelei, Cius
When you gain control, save your game, head through the door, and head up the
stairs into the prison.
The prison itself is not large, only a few screens. Head south into the cells,
and watch a scene. Head south through the screen and into the nect room.
Note: In this area, you will see a man in red standing behind the prison
bars. He will not say anything to you, even if you speak with him, so ignore
him for now. There's nothing you can do about it.
In this room, open the chest and you'll obtain a MILITARY UNIFORM that has a
nice defense stat. Exit to the east. Continue east, ignoring the door to the
wharf, and into another small room. In here, open another chest, this one
contains a GUARD RING. Exit to the north, and follow the path to the north
until a scene plays.
***************************************************************
Boss: Prison Guard (Sword) x3, Prison Guard (Bow)
Reward: Fire Orb, Shield Orb
This battle may be quite nasty. Two things to note: The two prison Guards on
the side (they both have swords, one is a brunette and the other is the blonde
from the cutscene) are extremely difficult to attack physically. They are the
actual "bosses" here, while the other two are just the normal enemies from the
section.
What I suggest is having characters with no Rune Magic attack the two Guards
in the back and kill them, since attacking the two Guards in the front is
extremely dangerous. Then, attack one of the two guards in the front with
Rune Magic (such as single target spells, or range Fire spells fron Lun.)
Any Rune Magic that hits all, or multiple, enemies works extremely well in
this battle. This will allow you to take down multiple enemies per round, and
with certain spells, do damage over time with the added effect (like with Ice
or Fire.) It is not necessary to win, but any little bit helps.
I recommend keeping everyone at full health at all times. The Guards are all
extremely fast, and at least two of them will attack before your own
characters. This way, even if your characters are slow, then you will not die
to the enemy's attacks. This is rather touchy, especially in this battle, so
be careful! Caution will prevail.
***************************************************************
Watch a scene. Lucretia, Cius, and Lelei join your party as Stars of Destiny.
Now it is time to exit the prison. Head south down the screen, and then west
through the small room. Exit south to the Wharf and watch a scene.
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Raftfleet
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Required Party: Hero, Lyon, Logg, Lunn, Cius, Lelei, Lucretia
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: Raja, Kisara, Shinro
As you arrive, you are told to go to the Dahak immediately. You may want to
Sharpen your new party members' weapons first though, since this is the first
chance you have.
Once on the Dahak, head immediately into Raja's room, where a scene plays.
When you choose to aid Raftfleet, the war battle begins.
***************************************************************
War Battle 2 -Intercepting Lugor's Fleet-
Rewards: (Victory+) 6,000 Potch, Luck Ring
Battle Goal: Halve Brahm's ship's HP or neutralize all others.
Defeat Conditions: Hero is killed or the Dahak is destroyed.
Foes: Ram (HP: 150), ComShip x2 (HP: 150) ArchShip x2 (HP: 150), Bahram (HP:
200)
This time, you have quite a bit more characters to control. Ship battles work
much the same as the ground battles, and you should treat them as such.
Remember to not let your weakness be exploited, and always exploit the enemies
weakness.
In this battle, you have control of 7 ships, including the large Dahak. The
enemy also has quite a few ships, but after a few seconds of approaching you,
a few ships will sink, and Braham's fleet will be effectively halved. This
makes the battle considerably easier for you.
There are two goals in this battle. One is two halve the HP of Bahram, the
second is to kill every ship other than Bahram. While killing Bahram is the
easier choice, you should also note that you will get some rare items, such as
a Flowing Piece, from the other ships when killed. You will also sustain more
casualties when fighting more enemies.
One thing to note is that Boz will do the most damage to Bahram. Since he is
your only Ram at this point, he should continually charge at Bahram. Boz will
also remain useful when taking on most of the other ships as well, so make
sure to use him effectively. I also highly suggest being careful with your
ComShips in this battle, as they will almost be detrimental because there is
nothing that they are strong against here.
***************************************************************
Watch a scene. Raja and Kiara join you as Stars of Destiny. Before you leave
Raftfleet though, there is a character you can recruit as a Star of Destiny.
--------------------------------
Character: Shinro
Location: Raftfleet, in the Item Shop
Prequesite: None
Time to Recruit: After defending Raftfleet
How to Recruit:
After winning the battle for Raftfleet, head into the Item Shop in Raftfleet.
In there, speak with the merchant. Shinro joins you without even asking.
--------------------------------
After recruiting Shinro, exit Raftfleet and you're brought back to Rainwall.
Note: At this point there is a very large glitch in the game. If you don't
save, and go to Rainwall, and stay at the Inn, the game will allow you to
continually keep doing the battle for Raftfleet over and over again. This is
an easy way to pick up a Flowing Rune if you are willing to do it 4 times in a
row (by getting 4 Flowing Pieces), but other than that, there's not a whole
lot of good things to say about it.
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Rainwall
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Required Party: Hero, Lyon, Kisara, Lelei, Cius, Lucretia
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Characters: Oboro (Part 1)
In Rainwall, immediately head up to the Barows mansion. Watch the scenes and
head upstairs to your room. After the scenes, exit the room, and head
downstairs.
Note: You have the option to change party members at this point. Just speak
with Luserenia and she will allow you to change the members. For the sake of
recruitment, keep Lelei (or Cius) in your party as well as Sialeeds; we are
going to using both of them to recruit some characters in a few moments.Also,
you have access to Lun and Logg, though they never officially joined as Stars,
they are there (and they ARE Stars.)
Oboro's ship is in the port of Rainwall. The port is on the lower screen, at
the far southeast. If you have not spoke to the people inside, Oboro will not
be there yet, so you'll need to exit and re-enter. If you have, Oboro will
have finally come back from his investigation. After the short scene with
Oboro, he will accept your proposal.
VERY IMPORTANT: To recruit Oboro, you need to do some side work at this
point. Note that you need to be careful with your answers during this scene,
else you may not be able to recruit him immediately (and will be forced to
speak with him 5 times). Head to the Inn after the cutscene is over, and speak
with the "Drunk" at the counter. Speak with him a few times, and then leave
the Inn. Watch a scene out here. Choose "I'll go too!" and follow the man
towards where Oboro's ship is. Watch a scene here. Choose "I want to see how
this unfolds." Now head back north up the stairs and watch another scene.
Continue up the next set of stairs, and up to the eastern side of the Barows
mansion where another scene plays. Choose "So that man is in the mansion?"
(this is important for recruitment!). Now head back to Oboro's ship.
Choose "I've come this far! I can't leave!" and the Prince changes clothes.
Head back to the Inn, and speak with Nordon again. Head back, once again, to
Oboro's ship. Then choose "Shall we take him. . .there?" You are
automatically brought to the Wharf, so you'll need to walk down the Feitas to
Lordlake. After the scene, walk back up to the wharf. Here, you're forced into
a battle with 6 Barows Soldiers. This is pretty much a normal random battle
thats staged so that it is a bit harder than normal. You return back to
Raftfleet (not Rainwall.)
Now, there are a few more characters we can get at this point.
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Recruitment
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Required Party: Hero, Lyon
Before heading back to speak with Lucretia, there are a few new characters
that we can get at this point! Bring Sialeeds and Lelei/Cius with you when
going after these characters or you will not be able to get them!
IMPORTANT: In Raftfleet, you
Suikoden V
FAQ/Walkthrough
Playstation 2
By: Cyril AKA: Stephanie Nutter
fallenangelcyril@aol.com
Version: 1.2
Last Updated: April 25th, 2006
===============================================================================
This is a guide meant to walk you step by step through Suikoden V. Like most
walkthroughs, there will be spoilers for locations, certain bosses (unless
they are important story bosses) as well as for where and how to recruit the
108 Stars of Destiny. Also note that my guide does not follow the
same "Chapter Order" that other guides do, so it will not work to reference my
guide to another in that manner.
===============================================================================
Section 1: Introduction
Section 2: The Basics
The Battle System
The Formation System
The Skill System
Section 3: FAQ - Frequently Asked Questions
Section 4: Walkthrough
Chapter 1: Homecoming
Chapter 2: Plots
Chapter 3: Tradition
Chapter 4: Support
Chapter 5: Momentum
Chapter 6: Devotion
Chapter 7: Familiar
Chapter 8: Loyalty
Chapter 9: Truth
Chapter 10: Shadow
Chapter 11: Choices
Chapter 12: Liberation
Chapter 13: Meetings
Chapter 14: Finale
Section 5: War Battles
Section 6: Duels
Section 7: Recruitable Stars of Destiny
Section 8: Speculation: "Lym Point" Guide
Section 9: Conclusion
===============================================================================
Welcome to my Suikoden V guide!
If you have not read my guides before, I have to thank you for choosing my
guide to be read before the others. If you have, I must say welcome back~!
This time, I have added a special feature. Though still in a highly speculated
stage, "Lym Points" definitely DO exist. They determine if you see some
certain scenes early on, and can also determine if you see one ending or the
other. My goal is to completely chart these Lym Points for my readers.
I have tried my best to make this guide as complete as possible. Having gone
through the game more than three times, this guide contains every Star of
Destiny, most mini-bosses, and full boss/duel/war strategies. Unfortunately,
now I am working on getting every treasure chest in the game, which is
something of a pain.
If you are weary of using a guide for a game like Suikoden V, the simplest
advice I can give you is fight, fight, and fight. That will allow you to buy
better armor and sharpen your weapons to higher levels. The more you fight
the easier it will become for you to succeed later on.
===============================================================================
--- The Basics ---
===============================================================================
There's a lot to learn about Suikoden V, but unfortunately, there's no In-Game
tutorial for anything. This section is meant to take you over all of the
basics and help answer any important questions you may have.
------------------------------------------------------------------------------
--- The Battle System ---
------------------------------------------------------------------------------
The battle system in Suikoden V is an old-fashioned turn based system. First,
everyone inputs their commands, and at the end of the inputing, everything is
initiated. Repeat until the battle is over.
In battle, you have your own choice of 6 characters, each defined by their
personal skills, Rune Affinites, and weapons. Range of weapons will affect
the performance in battle (see the Formation System) and Rune Affinities will
determine the damage done by Rune Magic of specific types.
All of your stats will effect your performance in battle. Your stats increase
after you gain a level. You will gain a level after reaching 1000 EXP from
fighting battles. If you are fighting enemies that are too weak for you, you
will gain les and less Experience Points.
-----------------------------------------------------
Attack - ATK: The power of your direct physical attacks.
----------------------------
Magic - MAG: The power of your magical attacks.
----------------------------
Physical Defense - PDF: Your defense towards direct physical attacks.
----------------------------
Magical Defense - MDF: Your defense versus magical attacks.
----------------------------
Technique - TEC: How often a character will Critical Attack and
Counterattack. Also has a minor effect on Continuous attacks.
----------------------------
Accuracy - ACC: How often you will hit an enemy.
----------------------------
Evasion - EVA: How often you will evade direct attacks. Evading is NOT
parrying.
----------------------------
Speed - SPD: Determines when a character will act, as well as having an effect
on continuous attacks and parrying.
----------------------------
Luck - LCK: Can raise the chance of anything, parrying, evasion, critical,
etc, when at very high levels. Also effects item drops, I believe.
-----------------------------------------------------
Next we have Affinities. The higher your affinity with a Rune or skill, the
more damage the character will do with that type of magic. There are quite a
few of them, and some may be familiar to you, others may not.
The Affinities are ranked from S to E like this:
S - A - B - C - D -E
When a character has a S in a skill, they are the best possible. An E in the
skill in the worst possible, and you want to avoid those type of skills with
that particular character.
-----------------------------------
Su - Sun (Dawn, Twilight)
Fi - Fire (Fire, Rage)
Li - Lightning (Lightning, Thunder)
Wi - Wind (Wind, Cyclone)
Wa - Water (Water, Flowing)
Ea - Earth (Earth, Mother Earth)
St - Star (Star Rune)
So - Sound (DoReMi Rune)
Ho - Holy (Shield, Resurrection)
Da - Dark (Rune of Condemnation)
Sl - Slash
Th - Thrust
Pu - Punch
Sh - Shot
-----------------------------------
A characters' Rune Affinity are predeterimed before the game is started. You
can raise the characters' power in a Runes by equipping "Elemental Rings"
(Such as a Lightning Ring). If you equip a "Water Ring" the power of Water
Elemental attacks will be raised.
-----------------------------------------------------
Other than direct damage, you may be inflicted by a status ailment in battle.
There are both positive and negative Status effects in Suikoden V, and
learning them all is the key to success. Note that Status effects will occur
in Suikoden V more often than in previous Suikoden games.
-----------------------------------
Effect: Poison
Poison will drain your HP every turn. If left on after the battle, every few
steps you take you will lose a small bit of HP. Cure this with an Antitoxin
item.
-----------------------------------
Effect: Silence
This is shown by a little - . . .- bubble atop your character's head. WHen
affected by Silence, your character can not cast Rune Magic. Cure by using a
Cough Drop item.
-----------------------------------
Effect: Panic
This is much like Stun. This tends to be caused by Lightning type spells, and
is shown by three little stars of a character's head. This will wear off
automatically after a few rounds of battle.
-----------------------------------
Effect: Dislike/Anger
This status effect is shown by a little angry sign atop the characters head.
The character will be unable to do Co-Ops or Unite Magics, and your entire
party will be unable to use Formation Skills. Wears off after a set amount of
time.
-----------------------------------
Effect: Sleep
When a character has little "Zzzzz" above their head, they are asleep. The
character can not take any actions when asleep. Sleep is cured by being
physically atacked.
-----------------------------------
Effect: Unbalanced/Stun
This is shown by a little twirly sign over a characters head. When a
character becomes unbalanced, they will be unable to act the next round.
-----------------------------------
Effect: Darkness
This effect is shown by a large black mass surrounding a character. This
status effect impairs a characters' ability to hit properly, and they will
miss most of the time. Cure this with some Eye Drops.
-----------------------------------
Effect: Slow
This is shown by a giant anvil(?) atop the character's head. The character
with this effect on will always act last in battle. This can only be cured
with magic.
-----------------------------------
Effect: Unconscious/KO
There are actually two types of Death in Suikoden, Unconscious and Permanent
Death. When knocked out in battle, you are only knocked unconscious, and your
characters will NEVER die permanently. When unconscious, characters can not
act or be healed. You need to revive them with Water Magic or the Dawn Rune
so that they can act again.
A character can ONLY permanently die in war battles, so don't worry about it
in normal battles.
-----------------------------------------------------
Now for the Positive Status Effects.
-----------------------------------
Effect: Boost
The Boost effect is given by a Rune, and is signified by a yellowish glow.
Your character's attack power is doubled for three rounds, and then thrid HP
is set to 1.
-----------------------------------
Effect: Wall
From the Wall Rune. With Wall on, defense is doubled, but the character is
completely unable to act, other than by defense. The only time you want to
give this to someone is on a tank who has a Firefly Rune.
-----------------------------------
Effect: Steel
From the Steel Rune. With this status, you take half normal damage from
physical attacks, but your magical defense is dropped to 0. Not really
positive . . .
-----------------------------------
Effect: Fury
Fury will probably end up being one of the most common statuses in the game
for any player. Fury is caused in two ways: One, by a Rune, and Two: By a
character close to another character Die in battle. For example, when Lyon
dies in battle, the Hero gains Fury Status. Your attack power is raised by
50%, but your hit percentage is lowered.
Fury is signified by a Blue-ish fire.
-----------------------------------
Effect: Berserk
Much like Fury, but caused by the Crazed Rune. During Berserk, you are unable
to command your character, but your attack power is raised, and accuracy
lowered.
-----------------------------------
Effect: Skunk
Another Rune effect. Enemies will not target the character with a Skunk rune
on.
-----------------------------------
Effect: Alert
Something like the Boost Rune, except for Magic. Your magical attack power is
raised by 50% for a few rounds, until it wears off.
-----------------------------------
Effect: Boundary
From the Boundary Rune, damage from magical damage is halved, but physical
defense is turned to 0. Much like the Steel Rune.
-----------------------------------
Effect: Toasty
From the bath, your characters will recover HP each round until the effect
wears off.
-----------------------------------
There are also two types of shields that Earth Magic gives you. These look
the same, like little floating globes of light, but have different effects.
Clay Guardian lowers the magical and physical damage you take. The other
protects you from a single magical attack.
------------------------------------------------------------------------------
--- The Formation System ---
------------------------------------------------------------------------------
Unlike previous Suikoden Games (which only gave you access to a very basic
formation system) Suikoden V has a more advanced system for determining the
party member placement.
First off: What is a Formation?
A Formation is something you can use after getting a Key Item (found in
treasure chests) called a Tactic. Some examples of these "Formations" are
True Men, Geese, Cross, Tiger, and ArrowStance. There are many more other than
this to find in the game.
With a full party (6 members) you will need to be careful which formation that
you use. EVERY character in the game has a certain "Attack Range." This
Attack Range, which consists of the letters S, M, or L, determine how well a
character can hit in what position.
S - Short Range Attacker, hits the best in the first and second rows
M - Mid Range Attacker, hits the best in the second and third rows.
L - Long Range Attacker, can hit well anywhere, but tends to do best in the
very back.
Character Examples of S, M, and L:
S: Georg, Kyle
M: Hero, Lyon
L: Sialeeds
When a character is out of their "Attack Range" they will miss physically most
of the time. So if you put your Hero in the front row, and wonder why he is
missing, this "Attack Range" is the reason. Ideally, the Prince should be
going in the center of your Formations.
If this all a bit complex for you, stay in Standard formation until you've
figured everything out.
-----------------------------------
All formations also have special abilities that go with them, called Formation
Skills. Formation Skills are attacks that use the entire party, so you will
not be able to issue any commands but the Formation Command when you choose to
use it.
To use a Formation Skill, Choose "Formation" on the battle menu, and
then "Form. Skl." This will give you the option to use the skill available to
the current formation you are using.
Note that Formation Skills will be unusable if a member of your party has
the "Anger" status on. Anger stop Co-Op attacks, and the Formation Skill is
pretty much a big Co-Op attack.
------------------------------------------------------------------------------
--- The Skill System ---
------------------------------------------------------------------------------
Skills play an important role in character development in Suikoden V. The
higher levels your skills are, the greater the character's ability in battle
will be. Unfortunately, there are only 2 slots for skills, so you must choose
carefully what role you want your characters to play in battle.
Not every character can gain the maximum level in every skill. The ability of
a character is determined before you start the game (it is not random, don't
worry) so some characters reach a lower skill cap than others. For example,
some characters can get a SS in Magic Sword, but not in Magic Attack.
Also note that when you begin the game, you are only going to be able to raise
your skills (magical and physical) to level C. To raise Skills higher than C,
you need Combat and Magic manuals found in chests throughout the game. For
example, Basic Combat will allow you train up to B in all combat skills, but
only with your in-house (Recruited) Physical Traininers.
==================================
Physical Skills:
==================================
-----------------------------------
Stamina: When equipped, your HP total is raised.
-----------------------------------
Attack: When equipped, your physical attack power is raised.
-----------------------------------
Defense: When equipped, your physical defense is raised, and you will have a
higher chance of parying and defending versus physical attacks.
-----------------------------------
Technique: When equipped, your hit percentage is raised.
-----------------------------------
Vitality: When equipped, your rate of Critical Hits goes up.
-----------------------------------
Agility: When equipped, there will be a higher chance of evading attacks,
attacking first, and having more consecutive attacks more often.
-----------------------------------
==================================
Magical Skills:
==================================
-----------------------------------
Magic: When equipped, your strength with Rune spells is raised.
-----------------------------------
Magic Defense: When equipped, you will take less damage from magical attacks.
-----------------------------------
Incantation: This is hard to judge (I may not be correct on this) but when
equipped, the speed of Rune casting is raised. For example, you will cast
spells sooner than when not equipped.
-----------------------------------
Sword of Magic: When equipped, the damage done with Magic Sword status is
raised.
-----------------------------------
==================================
Personal Skills:
==================================
Personal skills are unremovable skills that give support effects. These
skills are non-learnable by characters who do not have them initially.
There will be no character spoilers in this section, I am just going to name
off the skills, not tell you who has them.
-----------------------------------
Combat Training: The ability to use a Combat Trainer anywhere, as long as the
character is in your party or Entourage.
-----------------------------------
Magic Training: The ability to use a Magical Trainer anywhere, as long as the
character is in your party or entourage.
-----------------------------------
Appraisal: The ability to Apparaise and Sell your appraised items in the
field, as long as the character is in your entourage.
-----------------------------------
Forge: The ability to have access to the Castle Blacksmith anywhere on the
field, as long as the character is in your entourage.
-----------------------------------
Rune Sage: The ability to have access to a Rune Master anywhere on the field,
as long as the character is in your battle party or Entourage.
-----------------------------------
Potch Finder: Earn more potch after the battle. The higher the level, the
higher percenatge of extra potch you get after battle. S=+50%.
-----------------------------------
Treasure Hunter: Raises the percentage that you'll find items after battle.
-----------------------------------
Cooking: Higher chance of finding food-type items after battles -- I think.
-----------------------------------
Perfect Pitch: Raises the damage done by the DoReMi Rune.
-----------------------------------
Chain Magic: Allows two instant castings of spells for the price of 1 MP.
-----------------------------------
Note that there are more skills than these, but they are called "Epic
Skills." These skills can only be used when other skills in the set are at
level A. For example, the Epic Skill "Royal Paradise" can only be used when
all other skills are set to A.
Also note that not all characters can use all Epic Skills, the Hero excluded.
He can use every Epic Skill.
----------------------------------------------------------------------
Lastly about SP, there is Party SP. Party SP is there so that you can help a
character learn an ability in case they are a few SP short. For example, if
the Hero wants to learn Attack B, but does not have the SP needed, he can use
some Party SP to help him level it up.
Any character can tranfer Personal SP to Party SP. If you find yourself with a
character who has a lot of Personal SP, but you don't want to use the
character anymore, you can always have them give their SP to the Party SP Pool.
Party SP carries over to a New Game+, Personal SP does not.
===============================================================================
--- Frequently Asked Questions ---
===============================================================================
This section goes over the questions I have seen asked over and over about
gameplay in Suikoden V. There will be no questions about story here, since
some issues are still being debated, and my views may differ on some issues
than yours.
-----------------------------------
Question:
Should I buy Suikoden V if I have never played a Suikoden game before?
---
Answer:
Well, this is as good of place to start as any. You need to have no prior
knowledge of the Suikoden series to play this game, though it does give you a
few added bonuses. The main problem for you will be the lack of tutorial and
gamplay aspects. I suggest reading the instruction manual carefully.
-----------------------------------
Question:
In what order do the Suikoden games go in, time-wise?
---
Answer:
Tactics - IV - Tactics - - - - - V - I - II - III
There is a 10 (ten) year difference between Suikoden V and Suikoden I.
-----------------------------------
Question:
How long is this game?
---
Answer:
On average, to collect all Stars of Destiny it will take you around 70-80
hours to beat the game. Without collecting the Stars of Destiny it will
probably take you about 40-50. It is quite long.
-----------------------------------
Question:
Is there a New Game+?
---
Answer:
Yes. After you have beat the game and watched the credits, save the file to a
New Game+. Your Weapon Levels, Personal SP, Ability Levels, "Lym Points,"
Characters, or equipped Runes/Armor do NOT transfer over to a New Game+. The
Sun Set armor does not transfer to a New Game+ even if you do not have it
equipped.
What DOES transfer over is Party SP, Items/Runes/etc in your Storage at the
time of beating the game, Items/Armor/etc in your inventory that were NOT
equipped when you beat the Final boss, Epic Skills, Tactics, and Combat/Magic
books.
Unfortunately, there is also no Costume Change either (There really should be!)
-----------------------------------
Question:
Is it possible to skip cutscenes?
---
Answer:
Nope. Why would you want to do that?
-----------------------------------
Question:
Why is Sialeeds not on my "Tablet of Stars?"
---
Answer:
Characters do not go onto your "Tablet of Stars" until you get the official
message "You have befriended [Character]!" on your screen. This is also true
with characters like Kyle, and even later Georg, who you play with early on
but don't get as Stars until later.
-----------------------------------
Question:
Why won't Viki teleport me/Luserina allow me to change party members?
---
Answer:
Usually, when this is the case, there is a scene you need to see in the castle
before leaving. Look all around the castle before trying to speak with
Luserina or Viki again.
-----------------------------------
Question:
Is there a costume change feature? At all? Please tell me there is...
---
Answer:
No there is not. . .I really, really, really wish there was though. I would
wear a certain costume from end-game my entire New-Game+.
-----------------------------------
Question:
How do I train skills past "C?"
---
Answer:
You need Key items, such as Basic Combat, Elementary Combat, Basic Magic,
Elementary Magic, etc. to get your skills past "C." Then, only certain
characters IN YOUR ARMY can train you.
-----------------------------------
Question:
How do I use "Epics?"
---
Answer:
First, you need to be able to get your combat or magic skills to "A" level.
Once this is possible, level the two (or more) skills to "A" necessary for the
Epics. For example, Fate Control. With Fate Control, you need Attack and
Technique levelled up to A to use the Epic skill.
-----------------------------------
Question:
What is a "Formation Skill?"
---
Answer:
Certain Formations, such as True Men, have something called a "Formation
Skill." When you select "Formation" in a battle, you have the option of
selecting "Form Skl." This will allow you to use the Formation skill of the
selected Formation. Different formations allow the use of different skills.
You can NOT use Formation skills when one character has the "angry" status
(can not use Co-Ops) as formation skills work like entire-party Co-Ops.
-----------------------------------
Question:
How do I get the Co-Op (Unite) "Speak with Fist" to work? It is always Grey
in the command menu. . .
---
Answer:
Apparently, you need three status effects on Nikea and Shoon, Volence, Fury,
and Boost. I have not tried this myself though.
-----------------------------------
Question:
How many endings are there?
---
Answer:
Other than the optional endings that prematurely end the game, there are 5.
2 Good Endings. These endings both require 108 Stars, and one also requires
that you have been somewhat nice to Lym to get.
1 Normal Ending: From 61-107 Stars of Destiny.
1 Bad Ending: From anything less than 60 Stars of Destiny.
-----------------------------------
Question:
If one of my characters dies in combat, are they gone permanently?
---
Answer:
Yes. I hope you have a backup save, because this wil also mean that it is
impossible to recuit all of the 108 Stars of Destiny.
Note that important story characters can not die permanently in battle.
-----------------------------------
===============================================================================
--- [Chapter 1: Homecoming ] ---
===============================================================================
There will be no chance for you to load previous Suikoden data when you start
this game. Unlike what was previously rumored, Kyril is not a character you
can obtain by loading data from Suikoden Tactics. So if this is your first
Suikoden, or never bothered with Suikoden IV or Tactics, don't fret!
After naming your character, selecting your settings, and watching the opening
sequences, answer your father and mother in any manner you wish. It does not
affect the game, other than the text shown afterwards. Soon, you gain control.
Note: Be careful with your answers during the beginning (first 10 or so
hours) of the game. These will actually affect the ending that you get. If
you are too mean, it will be impossible to get one of the endings! So try to
be a balance of both nice and mean, if you do want to be mean.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Past--Lordlake
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Item, Armor, Inn -- [Unavailable]
Characters: None
Items: Escape Scroll3, Medicine5, Sacrificial Jizo
Note: In the past, parts of the town are closed off to you. You will be
unable to access the back alleys, for instance.
As you gain control you'll find a save point to the north, so use it if you
wish. Continue south into the main town. Near the "fountain" there is a man
in green with a large hat. Speak with him. Now head east into the Clinic,
which is just north of the dried up fountain. Watch a scene. Reply how you
wish, but "Who are you?" makes you seem nicer, if possible. Exit the Clinic.
Back in the main town, head southwest and walk down the stairs. Watch the
short scene, and cross over the dried up canal. On the other side of town,
continue south over a second bridge. Head all the way over the the southeast
corner of this area (it's a bit far) and open the chest here for an ESCAPE
SCROLL3. The passage to the forest is blocked, so head northwest to the Rovere
Mansion. In the scene, choose "Let's go in."
Enter the mansion, and you'll find it in shambles. Go through the door on the
western wall to another room. Open the chest in here for MEDICINE5. Now, head
through the door to the back on the southwest wall. It's somewhat hard to
see, but press against the wall long enough and you'll find it. Watch a
scene. When you gain control, head southwest, and down the hidden stairs (once
again, hard to see). Open the chest here, and you will obtain a SACRIFICIAL
JIZO. Head back through the Rovere Mansion and into the main town.
Outside the Rovere Mansion, head north over the bridge, through the small area
of town, and when you can, head west. There is a large pier in this smaller
area of town. At the end of the pier, watch a scene. Choose whatever you
like, but I prefer to choose "I can't let you do that."
When you regain control, head all the way to the south of the town. The
forest, which was once blocked will now be opened. Head on into it.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Withered Forest
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Suggested Level: 3
Enemies: Hairball, Mad Dog
Items: Medicine5, Mega Medicine3
Boss: Ulse x3
This will be your first dungeon. It is short and sweet, and quite easy. If
you get bored selecting commands in the frequent random encoutners,
select "Auto" from the base menu, since it is easy to use at this point. Note
that "Auto" is not safe to use in all battles later in the game, but it is a
perfect option in these easy, repetitve battles.
Follow the path down until you reach the save point. Head over the bridge,
and at the intersection head west. Follow the twisting path until you reach a
second intersection. Head southeast, and at the next intersection (this one
has a sign) head south. Here, head west when you can, and open the chest for
MEDICINE5. Head back up to the sign, and continue east. When you can, head
south, and continue east and open the chest for some MEGA MEDICINE3. Head back
up to the previous intersection and head all the way east. Watch a scene.
Being a good guy and choosing "Let's save him!" is more interesting than the
other option.
***************************************************************
Boss: Ulse x3
Reward: Medicine1, Violence Piece, Boost Piece
This battle takes place with three separate enemies, as do most boss battles
in Suikoden V. Because there are so many multi-target bosses in this game, you
should equip Runes that target multiple foes as well as stronger, single
target Runes. That's for later on though.
Since Georg is level 20 in this battle, you should have him concentrate on one
of the Ulse. Because he has a high critical attack rate, he will probably take
one Ulse down on the first round, and if he does not, than he will leave it in
critical range. What you should do in this case, is have your Hero and Lyon
use their Co-Op attack "Sworn Protector" on one of the Ulse, while Georg and
Sialeeds make sure that the second Ulse is killed the first round.
Note: If you're extra lucky, Georg will actually attack twice on the first
round, and the battle will end before the enemies get a turn. This is rare
though, but hey, it's fun.
On the second round, hopefully you'll be down to two Ulse (unless Georg
missed, then things might get messy and you'll need to use items, such as
Medicine). Use the same strategy here. Have your Hero and Lyron use "Sworn
Protector" on that already half-dead Ulse from last round, while Georg and
Sialeeds attack the other Ulse.
This should kill off the Ulse. But if not, use "Sworn Protector" and physical
attacks to take the monsters down on the third or fourth rounds.
***************************************************************
Note: You'll get your first "Rune Pieces" after this battle. When you have 4
of each Rune piece (not 4 total, you need 4 of a specific piece) you will be
able to make it into a Rune through a Rune Master in any town.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The Present--Sun Palace
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Shops: None
Characters: None
Items: Dress, Refined Clothes, Scarf, Mega Medicine3
Note: In these opening sequences you'll find your party changing constantly.
You will not get a steady party back until after the Sun Palace events are
over.
After the scene, you head back to present time. In the cutscene, you may
answer how you wish to the many questions asked. Either way, you're going to
have to go find your sister, Lymsleia.
The Palace is huge, with many people to talk to. Unfortunately, the lack of
good items in the Sun Palace saddens us treasure hunters.
From where you gain control, head southwest and go through the large double
doors on the western wall. Head east, and up two sets of stairs to the second
floor. Now, head all the way southwest, and then all the way west. Enter the
door to the far side, which is Lymsleia's Room. Talk to both maids in here to
learn that Lym (her "nickname") is not here at the moment. Looks like we're
going to have to go look for her!
Head back into the hall, and head all the way east. There is a door on the
eastern hall that leads to the Great Hall. On the second floor, head south,
and go up the spiralling stairs. In this Rune Chamber, speak to the scholars
and ask all three questions when prompted. Head back downstairs to the Great
Hall. Now, continue east, and enter the far eastern door.
Head south on the western wing of 2F, and enter the Hero's room. Talk to the
maid, and tell her that you're looking for the Princess. She hasn't been here
yet, it seems. Exit your room, and head all the way east. In this storage
room, open the two chests for a DRESS and some REFINED CLOTHES. Exit the room,
and head all the way north. Go down the stairs to 1F.
On 1F, head all the way to the south and watch a scene. Meet Kyle, who will
be joining your party off and on for the next few events. Enter the Knight's
Guard Room and watch a scene.
Note: If there is a guard in front of the door to the Guard Room, you will
need to go back and revists certain areas of the palace. Namely, Lymsleia's
Room, the Hero's Room, and the Rune Chamber. This should move the guard.
After the scene ends, speak with the Queens Knights as you wish. It is a good
time to get to know them. Ferid is in the back room, if you want to speak with
him too. When you're ready to go on, exit the Knight's Guard Room. Watch a
scene and meet Lymsleia and Miakis. (The more interesting answer here
is "Um...a little help here?")
At this point, you gain Miakis, Lymsleia, and Kyle in your party again. Exit
the room, and Sialeeds rejoins you. Now head all the way west, and into the
Great Hall. Exit to the outside of the Sun Palace. You may want to save on
the way out.
In the castle Courtyard, head down the stairs to the east, and open the chest
for a SCARF. Now, head back up the stairs, and continue south. Head down the
stairs to the east again, and circle underneath the bridge. Head to the
southwestern corner of the area, and open the chest for some MEGA MEDICINE3.
Now,head back to the stairs and go back up them. Directly across from the
stairs is a pathway that leads to the Senate. Watch a scene, and enter the
Senate Hall.
Head through the door, to the west, and watch another short scene. Continue
through this room, and into the larger chamber. In here, head west and speak
with the lady guarding the door. She will tell you that they do not have the
information that you need at the moment. Now, we need to speak with everybody
in the Senate. This is quite the time consuming process. The easiest way to
go about it is to start at the top and work down. There are 6 people on the
top level of the senate, with 2 in the central room. Continue down to the
lower level, and speak with the 4 people here, and the person in the
northwestern doors. After speaking with all of them, head into the central
building on the lower level and watch a scene. Meet Euram and Salum.
When you regain control, speak with the last 4 people in the Senate. Exit the
room, and head back to the upper level of the Hall. Talk to the woman by the
door, and if you've spoken with everyone, she will move. Watch a scene.
After the scene ends, exit the Senate Hall (finally) and head into the Front
of the Sun Palace. Miakis, Sialeeds, and Lym leave your party.
When given the choice, choose to go to town. The more entertaining option
here is to agree with Kyle. Head south and enter Sol-Falena.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Sol-Falena City
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Kyle
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 3)
Characters: None
Enemies: Thug
Items: Bandana, Mega Medicine3, Medicine5
From where you begin, head southeast. Go down the stairs here, and cross the
bridge to the north. The Blacksmith is just north of you. It is a good idea
to sharpen your Hero's and Lyon's weapon to level 3, if you have the Potch.
Kyle should be done last, since he is off-and-on at this point. It takes 3,000
Potch to sharpen everyone's weapon to level 3.
After you're done here, head east and north up the stairs. This is the
Trading Post. If you want, you can buy some cheap-ish Salt here to use later
in recruiting a character. Continue east, and head south. There's a chest
here that contains a BANDANA. Head back west past the Trading Post, and
continue southwest. You'll pass the Physical Training Center, which you
probably will not have enough points for now. Continue over the bridge, and
keep going west until you pass under the bridge at the central side of town.
The Inn is over here, and there's not a lot in here. Continuing west, go south
when you can, and open the chest at the top of the stairs to the side (its on
a mini-building) for some MEGA MEDICINE3. For now, head northwest and out of
this square type area from the north. There is a chest in this next area that
contains MEDICINE5. Head back south, and then continue west. At the far
western side of town you will find the Rune Shop. When you enter, watch a
scene.
At this point, you probably will not have enough money to buy any Runes
(unfortunately), so we need to take Kyle's advice and head back to the Sun
Palace. As you exit the building, watch a scene. At this point, you can choose
for the Prince to enter the foray or no, but you will have to fight 6 Thugs if
you do. It's an easy battle, since Kyle is level 20, like Georg, and has a
nice Water Rune for you to play with.
After the scene, you need to head back to the Sun Palace. After you have
finished your work in Sol-Falena head back to the Palace, as you can not exit
town at this time.
===============================================================================
--- [Chapter 2: Plots ] ---
===============================================================================
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Sun Palace--Sol-Falena--Voyage
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 3)
Characters: None
Boss: Zadom
Head north through the Plaza into the Palace itself. Watch the scenes. As
you're leaving, speak with all of the Queen's Knights for some interesting
text. Exit to the south. Head through the Plaza to the main town. Stay on the
upper level, and head south over the large bridge that extends over town.
This leads to the Pier. After another screen of Bridge, you will finally end
up in the Pier.
Walk down the stairs, and speak with Kyle near th southwestern dock. He will
not be joining you this time, unfortunately. Hop on the ship to leave Sol-
Falena. Watch the scene.
***************************************************************
Boss: Zadom
Reward: Medicine1, Fire Sealing Pc1, Breath of Ice S1
Since you have the same party that you did during the previous boss fight, you
should approach it in much the same manner. At this point, Georg will still
be extremely overpowered, so having him use normal attacks is all that he will
be doing. The Hero and Lyon should use "Sworn Protector," while Sialeeds
attacks, and heals with Healing Wind as necessary.
The Zadom has a status (breath) attack that will cause characters to be
unablke to use Co-Op attacks. For now, this only effects Lyon and your Hero,
but it is somewhat of a pain. Other than that, he has an area attack hat hits
every party member. This second attack does not have a very good hit
percentage so it may miss a character or two, but because of its large hit
range it is still potentially dangerous.
Though this battle will be over quickly, watch your HP. If anyone's HP falls
below 30, heal them immediately, as the bosses most powerful attacks can do up
to 20 damage to a character. Fortunately, the battle should be over before you
need to heal.
***************************************************************
Watch a scene.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist--Arena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Gizel
Shops: None
Characters: None
Items: Double Arm Tactic
When you gain control, head south towards to Arena and watch another scene.
When you can, head into the Arena. The Arena is pretty much a large colusseum
with multiple levels, and is a pain to navigate. You'll be spending the next
few hours here, so you'll need to learn it, unfortunately.
Ignore the first door to the stands and head to the west, where another scene
plays. Whether or not you choose to see the Dragons does not affect anything.
When you regain control, continue east and head south down the first area when
you can. Exit to the far south into the stands again. Watch another scene
here. When you regain control, head east and back inside the arena.
You'll be near some stairs, so go down them. Downstairs, go north and onto the
next screen. You'll immediately bump into the Infirmary. Enter this room,
head all the way south, and down the stairs to the southeast. Choose "Let's
see it." and walk east along the dark path for a few scenes. After they are
over, head back up to the Infirmary, and out into the main hallways. Head
north of the Infirmary, and exit to the northwest (The "Front of the Arena.")
Out here, search along the southeastern wall for the "DOUBLE ARM TACTIC," your
first key item. Head back inside. Head south through two screens until you
reach a vertical screen. Continue south on this screen, and you'll reach a set
of stairs going up. Watch a short scene here. Head back downstairs, and
approach the door to the south. Watch another scene. Choose "Sure Thing!" to
explore the town.
Note: If you missed the Double Arm Tactic at this point, you will not be able
to get it for a bit. The next chance is right before the final round of the
Sacred Games. The game will constantly give you excuses for not being able to
exit the Arena into this area.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg
Shops: Inn, Armor, Item, Appraisal, Runes, Trading, Magic Training, Physical
Training, Blacksmith (Level 3)
Characters: Gavaya (Step 1)
Items: Medicine5, Bandage, Mega Medicine3, Leather Hat, Bracelet
Watch a scene. Head south, and make sure to speak with the Red-headed man to
the west and watch a scene. From here, head west past the Inn and Magic
Training Center, and then go north. Follow this path until you reach a chest
at the very end, which contains a MEDICINE5. Head back southeast to the
central plaza of town. Now, head east in-between two buildings (its somewhat
hard to see) and watch a scene here. Meet Shoon.
From where you gain control, head south and open the chest for a BANDAGE. Head
north, and circle back around to the south to find the Physical Training
Center and a chest containing a MEGA MEDICINE3. Now head all the way north
and then west back to the main plaza. From here, head directly south, and you
will find the "New Part of Town."
In the newer portion of town, you will find other shops, as well as a
Blacksmith. From where you begin, head east to find the armor shop, and take
the first fork south. You'll find the Appraisal and Item shops here. Head
back north, and go west. Head south down the central path, which, at the very
bottom has a chest containing a LEATHER HAT. Go back north, continue west, and
head south and you'll find the Blacksmith's, which upgrades to level 3. You
should have some more money at this point, from the boss, so you may want to
spend it here. There's one more chest in the New Part of Town, which is down
the next part of the western portion, at the southern end. Open this for a
BRACELET. After you're done in the New Part of Town, head all the way back
north to the plaza area.
In the main area once again, head northwest and enter the Inn. Watch a scene.
Choose "We'll look into it quietly." to trigger the next series of events.
When you regain control, exit the Inn. Head back to the plaza, and go north
back to the Arena. Continue north and speak with Sialeeds, who joins you once
again. On this screen, almost everyone that you speak to is a shop.
Unfortunately, there is not a whole lot of new goodies. Exit back to town.
Head back to the Inn and Shoon will rejoin your party. Watch a scene and you
will enter the sewer.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Underground Passage--Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Shoon
Suggested Level: 8
Enemies: Snail, Arrow Bat
Items: Antitoxin3, Sacrificial Jizo, Leather Armor
Boss: None
Head west and watch a scene. When you gain control, step on that pink square
on the ground, when ends up being a floor switch that opens the door. Head
through the western door and open the chest for an ANTITOXIN3. From here, head
northeast, and when you can, take the path to the south. Soon, Georg will
stop you. Watch a scene. Continue northeast, and at the intersection, head
west. At the next intersection, head northeast again and step on the pink
floor switch. Head back southeast to the previous intersection, and when you
can, continue north. Follow the path west, and open the chest here for a
SACRIFICIAL JIZO.
Head back southeast and to the previous intersection. Head west, and continue
all the way to the end for some LEATHER ARMOR. Head back to the intersection
and go southwest. Continue west and you'll reach a save point. From here, head
south and follow this path to the very end and you'll reach another floor
switch. This opens the final door. Head back to the save point, and continue
west through the newely opened door. You automatically enter the Arena.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist--Arena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Shoon
Enemies: Arrow Bat, Snail, Suspicious Man
After you gain control, head to the far northwestern corner of the area. Watch
a scene. Now, follow the path (its easy to follow, as there are no
intersections) until you reach the end. There are some random encounters in
here, so be careful. At the end, go up the ladder for another scene. You are
forced into a battle with 5 Suspicious Men. This is not quite a boss battle,
but its also quite a bit more difficult than the other battles that you have
fought so far. Using Auto Battle in this is not recommended.
After the scenes, Shoon leaves and you start under the Infirmary. Head back
upstairs, and watch a long scene. At this point, you are forced into your
first Duel.
Note: If you don't know how to duel, its pretty much like Rock-Paper-
Scissors. There are three commands, each weak versus one and strong versus
another. Guard is weak versus Attack, but strong versus Special. Attack is
weak versus Special, but strong versus Guard. Special is strong versus Atack
but weak versus Guard. NEVER Special when your opponent is Guarding, else you
will take a lot of damage. The game will not tell you what your opponent is
going to do, but they will give you audio clues. The more fierce the
opponents tone, the more likely he is to use a Special, or an attack. The
more cautious he is, the more likely he is to Guard. This is how it is in all
Duels.
---------------------------------------
Duel 1: The Sacred Games - Hero vs Shoon
Attack: Here I come!
Attack: No way!! You haven't got the best of me yet!
Attack: I can't let you keep getting the best of me!
Attack: Not good enough, eh? Here I come again!
Special: I'm going to give it all I've got, be sure you're ready for me!
Special: Now its my turn, Ill show you what my full power is like!
Special: Here comes another one, and this time I'll do it right!
Defense: You come at me too, Prince.
Defense: *pant pant* I can't believe you turned my best move back on me!
Defense: Very nice, I guess I'll have to be more careful. . .
Defense: That was a real princely move, I won't last if I keep getting hit
like that. . .
Whether you win this battle or not does not affect the outcome of the game. It
is more of a duel tutorial. Remember to Attack when Shoon Guards, Guard when
he Specials, and Special when he Attacks.
---------------------------------------
Watch a scene. Exit the Infirmary, and head south through two screens of the
Arena. On the third screen, head west up the stairs. In the Royal Chambers,
continue north through another screen, and into the Royal Box seats. Watch
the scene. At this point, you may speak with the Knights, the Queen, and Ferid
if you wish. When you're ready to continue, sit down in your chair, which is
at the southwest of the screen. Watch the scenes.
The game puts you near the entrance of the Arena. Head south, and exit.
Before you can get out, another scene plays. Now you can really get to town.
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Stormfist
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Armor, Item, Appraisal, Runes, Trading, Magic Training, Physical
Training, Blacksmith (Level 3)
Characters: None
Enemies: Thug
As you enter...Watch a scene. After it ends, continue south into the plaza.
Once in the plaza, head southwest and west past the the Inn (where you
previously spoke with Shoon.) From here, head north and follow the path to
another scene. At this point, you are forced into a battle with 5 Thugs. Like
the Suspicious Men, they are stronger than normal enemies and you may not want
to use Auto Battle on them if you have been relying on it a lot.
Watch a scene, and meet Belcoot, who joins your party. Head back east and
south to the Inn. Enter the Inn and watch a scene. Exit the Inn, and watch a
scene (again.) After the scene, you end up in the plaza area. Head north and
enter the Arena.
Note: Egbert, a character you will be able to recruit later is in the eastern
side of town if you want to talk to him now. I suggest doing so, though it is
not required. Also, at this point you will probably have enough skill points
to do your first batch of levelling up skills. Though you will only be able to
level one or so up at this point, it is important to start early and make
plans for what you want to level throughout the game.
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Stormfist--All
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Enemies [World Map]: Holly Boy, Hairball, Blade Bunny, Snail
Mini-Boss [World Map]: Wild Boar
As you re-enter the Arena, watch a scene. When you gain control, exit your
room and head down the stairs to the west. Continue south to the entrance of
the Arena and exit to the main city of Stormfist. Head back west to the Inn
that you were just at last night. Watch a scene.
Belcoot joins your party temporarily at this point. Now, exit the Inn and head
over to the plaza. Head south and into the "New Part of Town." It is a good
idea to sharpen Belcoot's weapon to at least level 2, though it is not
required.
There are two exits to Stormfist. These are in the Southeastern and
Southwestern corners of the New Part of Town. They are really hard to see, but
if you press against the wall at the far southeast and southwest you will be
able to exit the town. The guard tp the Southwest will not let you pass, but
the guard to the Southeast will.
Note: While on the World Map, you can run around fighting enemies. You may
encounter a Wild Boar, which is counted as a Mini Boss. The battle music
before the battle (where the sun is coming down before the battle) is
different in a mini-boss than before a normal battle. You should get a Power
Piece1, some Marbeled Beef, Fur Clothes, 2,500 Potch and 18 Party SP for
beating this monster. Nice rewards at this point!
Another Note: Being your first time on the World Map, you may want to spend
some time fighting. The Western Woods are right next to the city, but that
doesn't mean that you can not explore a bit. You won't be able to go anywhere
dangerous for your party at this point, fortunately.
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Western Woods
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Belcoot
Suggested Level: 10
Enemies: Creeper, Holly Boy, Snail, Thug
Items: Goose Tactic, Mega Medicine3
Boss: None
After the scene, you may want to use the save point at the entrance. You can
not go down the normal path in these woods, so head down the animal path that
Sialeeds pointed out. It is straightforward, though it twists quite often.
Don't expect to get lost, and expect to deal with a lot of random encounters.
Move Belcoot to the front and let him tank, rather than Georg. Belcoot parrys
quite often and will take the least damage of any member of your party.
Press against the eastern (right) side of the path and you'll find a little
hidden side path. There is a chest here that contains a GOOSE TACTIC. Heasd
back to the main path, and when there is an intersection, take the north path
and open the chest for MEGA MEDICINE3. Continue along the western path at this
point to reach the house. Watch a scene. You are forced, once again, to fight
a battle with 5 Thugs. Having Belcoot and Georg in the front for this will
make you pretty much invulverable.
After the battle, head southwest down the path. Exit the forest, walk over
the World Map, and head back to Stormfist. Watch a scene.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Stormfist--All
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
When you gain control, head out of the room. After the scene (answering will
not change the events of the game) head back into your room and go to sleep.
The next morning, head donwstairs for another scene. Exit the Inn, and head
back into the Arena again.
Note: If you missed the Double Arm Tactic from before, now is a good time to
go get it; the door to get it is right by the Infirmary, and leads to the
front of the Arena.
In the Arena, head back upstairs. Go north two screens, and enter the Royal
Box. Watch a scene. Now, head south down two screens and head downstairs.
Head back north up two screens and go west another. Enter the Infirmary and
watch a scene. When you regain control, follow Sialeeds down to the lower
level where the Gladiators are kept. Head into the first door you see, and
watch a scene. Sialeeds rejoins you.
Head back upstairs, exit the Infirmary, and head south through three screens
until you reach the stairs leading to the Royal Chambers. The Queen's room is
to the northwest. But if you speak with the Knights and the Princess, you'll
get some interesting conversation as well. When you're ready to continue,
enter the Queen's room for a scene.
When you wake up the next morning, enter the Queen's Room and speak to your
mother and father.
Note: The answer you gave Lyon a few moments ago about how you slept allows
Ferid to reply to you in different manners. Nothing drastic changes, but it
is rather entertaining to see the different choices. "I slept like a log"
gives you more entertaining text than the other choice.
When you're ready, head downstairs, and exit the Arena. Continue along into
the Plaza.
IMPORTANT NOTE: You should speak with the girl (by the Leopard) at this
point. Ask Lyon for advice in this scene, and she will tell you her name is
Norma. This is important for later.
Enter the Inn and head upstairs into the northern room. Speak with Marina and
Belcoot. Exit the Inn, and finish any other business you have in Stormfist.
When you're ready to continue on with the game, head back into the Area, and
go upstairs. Speak with Ferid again, and tell him "Yes, we're done." This
will let you automatically leave Stormfist.
===============================================================================
--- [Chapter 3: Tradition ] ---
===============================================================================
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Sun Palace--Sol-Falena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 5)
Characters: Jeane (Part 1)
When you wake up the next morning, Lymsleia and Miakis join your party. Head
north and Sialeeds will join you as well. As you head downstairs, Georg will
too. Head into the Great Hall, and into the audience chamber with the Queen.
Watch a scene. After you're done exploring or doing whatever you wish, exit
into Sol-Falena.
In Sol-Falena, you will notice that the level at the Blacksmith's shop has
raised. Level up your Hero and Lyon's weapon before anyone elses.
Note: Remember the Rune Shop "babe" that Kyle was so desperate to see? Well,
she's at work today. Unfortunately for Kyle, he is on duty, but that does not
stop you for seeing her. This event can only be seen with Lymsleia in your
party.
Also, now is a good time to finish buying the rest of the 6 Salt from the
Trading Post. You will need these later for recruiting a character for your
army.
When you're done in Sol-Falena, you will need to exit to the east. If you are
having trouble finding it, head southeast from the Blacksmith's, then south
over a small bridge to find the Appraisal shop. From here, head directly
south and you'll find a small covered bridge. This leads to the exit of the
town.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
The East Palace
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Miakis, Lymsleia
Items: Arrowhead Tactic, Sunbeam Piece, Glass Slippers, Cape, Sleep Orb
Enemies [World Map]: Armadillion, Wild Boar, Holly Boy, Holly Elf, Hairball,
Blade Bunny, Golden Bunny
Mini-Boss [World Map]: Peckles (Power Piece1, Marbeled Beef, Leather Cape,
2500 Potch, 18 party SP) Wizard Tree (1,000 Potch, 4 Party SP)
Note: If you run around the forests a bit, you may encounter a Wizard Tree in
a random encounter. This is another Mini-Boss for the World Map. He gives
you 1,000 Potch and 4 party SP. You'll also find a Peckles Mini-Boss in the
fields.
The East Palace is just to the northeast of Sol-Falena, and is a required stop
to continue in the game.
As you enter the East Palace, head north across the bridge. In the house to
the far northwest, you will find a chest that contains the ARROWHEAD TACTIC.
There is also a chest on a small peninsula to the far east that contains a
SUNBEAM PIECE.
Continue north, but do not enter the Palace just yet. Circle around it to the
west, and to the north you'll find a chest that contains some GLASS SLIPPERS.
Continue along to the west (circling the building) and you'll find yet another
chest, which holds a CAPE. Head south, and when you can head east onto a small
dock in the water (its white.) Follow this long dock all the way to the end,
and press X. You open a very well hidden chest containing a SLEEP ORB.
After obtaining these items, approach the entrance to the palace. Watch a
scene. After that, you're free to leave the Palace. Head all the way south,
but leave from the east this time.
PS: Every time a character leaves and rejoins your party, you have to
reposition your character formation. A pain yes, but its better to be safe in
battle than sorry.
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Lunas
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Miakis, Isato, Lymsleia
Shops: None
Characters: None
Items: Old Book 5, Water Orb, Magical Piece, Jewel Necklace, Defense Ring
Enemies [World Map]: Armadillion, Snail, Creeper, Ulse, Wild Boar
Enemies [North Woods]: Zadom
Mini-Boss [World Map]: Wizard Tree
Unlike previously, following the road will not get you to Lunas. There is also
a lot more to explore at this point. You will find Raftfleet to the
southeast, though you can not enter it. The Revolving Bridge is to the far
east, though there is nothing to do there, either.
To get to Lunas, head directly north from East Palace. It's a long walk, but
eventually you'll reach the town of Lunas.
As you enter Lunas, watch a scene. Head east across two bridges, and when you
can, head south down another. Continue all the way towards the screen (east)
and you'll find three doors. Enter the center door, and you'll find a chest
which contains the OLD BOOK 5. Exit, and continue all the way to the bottom of
the descending path. At the bottom, enter the far western door, and open the
chest in this room for a WATER ORB, which quite possibly will be your first
Rune (unless you've spent a long time levelling, or have sold off quite a bit
of gear.) The Central room also has a chest, this one contains a MAGICAL PIECE.
Now head all the way back up to the top level of Lunas. Near the entrance to
the large building is two more chests, which contain a JEWEL NECKLACE and a
DEFENSE RING. After obtaining all of these items, enter the Oracle's Convlave.
Watch a scene.
When you regain control, head down the long slope again. Once you've reached
the very bottom, head south and watch a scene. Now, head all the way back to
the top of the screen (long walk!) and enter the Oracle's Conclave again.
Watch a scene. Trying to Peek during the scene gives extra entertaining
answers.
When you regain control, head up the slope. At the top, another scene plays.
Head into the "Lunas North Woods." The Woods are a twisting path, which does
not have any extra turns on it. There are a few enemies, though. At the top
of the path, watch a scene.
When you gain control, you can speak with the multiple characters in your
party. When you're ready to go to bed, you'll find your room directly below
Lymsleia's. Its somewhat hard to see in the dark, though.
When you awaken in the morning, Lymsleia and Miakis leave. You automatically
exit town.
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Raftfleet
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 5)
Characters: None
Items: Thunder Piece, Fire Sealing Piece, Silver Robe, Mega Medicine3,
Sacrifical Jizo, Flowing Piece, Old Book 1
Enemies [World Map]: Armadillion, Snail, Creeper, Ulse, Wild Boar
Mini-Boss [World Map]: Wizard Tree
To get to Raftfleet from Lunas, keep heading southeast. It's on the river, so
its quite far from Lunas. If you accidentally run into Revolving Bridge, head
southwest from there (more south than west) to find Raftfleet.
When you arrive, Sialeeds points out that your goal is the largest ship in
Raftfleet. There are signs all over town that will point the way, but there's
quite a bit of exploring to do otherwise.
The Trading Post is just north of the entrance. After using the save point
(if you desire) you will find the Inn to the west up the stairs. There's
nothing in here -yet-, but there is a THUNDER PIECE outside. Head back down,
and continue north across the platform. At the intersection, head west and
through the boat (you will need to change screens twice unfortunately. Get
used to it with Raftfleet.) Open the chest here for a FIRE SEALING PIECE.
Head back to the intersection and head east. Circle around this particular
boat to the north, and enter the Appraisal Shop.
After walking through the Appraisal Shop, follow the boats and enter the next
house. There is another intersection here. Head through the nothern door
(with the Red Arrow.) Follow this path all the way east, and you'll find the
Rune Shop. Just to the south of the Rune Shop is the unmarked Blacksmith's,
so you'll need to talk to the NPC in the ship to actually know that you're in
the right area.
Through the north door of the Blacksmith's shop is the Armor shop and the Item
Shop, which you should go to if needed. From the Blacksmith's, head south
through the door, and through another ship. In this ship, exit to the west
and open the chest for a SILVER ROBE. Head back to the Blacksmith's shop and
back to the main area. There are two chests just to the east (and slightly
south of the Rune Shop) which contain a MEGA MEDICINE3 and a SACRIFICIAL JIZO.
Head back east, and back to that original intersection. At this intersection,
take the western path (the blue door.)
In this new area, you will find yourself by a large ship, called the Dahak.
Head onto it, and go up the stairs to the west. In here, head north (the
right-handed set) and down the stairs. If you are on the right screen, you
will still be on the interior of the ship, and another set of stairs will be
in front of you. If you walk behind these stairs, you will find the Physical
and Magical Tutors. After using them (if you need to) head up the stairs at
the center of the room.
Up here, head directly west, and press against that black wall. You will
change screens. Outside once again, you will find two chests, which contain a
FLOWING PIECE and the OLD BOOK 1. Go back inside, and head east. Go up the
central staircase. Watch the scene.
At this point, you are prompted to leave Raftfleet. The goal now is to head
back to Sol-Falena. But now is also a nice time to make money, seeing how you
have access to two Trading Posts (Falena and Raftfleet.) If you spend some
time walking between each you can make some easy money.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Sun Palace--Sol-Falena
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Inn, Item, Armor, Appraisal, Physical Training, Magic Training, Trading
Post, Blacksmith (Level 5)
Characters: None
Enemies: Godwin Soldier (Sword), Godwin Soldier (Bow)
Boss: Assassin, Childrich, Dolph
When you re-enter Falena, you start at the docks. Follow the path west until
you reach the stairs heading east, and go up them. Walk along the pier until
you reach the main town. Finish anything you need to do in Falena, and enter
the Sun Palace through the Plaza.
After speaking with Ferid and Kyle, you are left alone with Lyon. While you
are prompted to speak with the Queen, you can do what you wish to do before.
Speaking the the Queen's Knights is always fun. Kyle and Zahhak have some
especially interesting things to say today. Also, you'll find Murad (the
doctor from Stormfist) on the lower eastern level of the Palace.
To continue with the game, enter the Audience Chambers. Head all the way to
the end, and go through the curtains. As you approach the door here, Lyon
leaves your party for a moment. Watch the scene. Head back out of the Inner
and Audience Chambers, and now we need to go to sleep. Our Hero's bedroom is
on the upper corner of the northeastern side of the Palace.
When you regain control, speak with whomever you wish and then speak with
Ferid. Ferid gives you the option to end the party. Watch a scene.
***************************************************************
Boss: Assassin
Reward: Medicine1
Since you only have three characters here, this may prove to be your first
difficult battle. How difficult it is also depends on how much time you spent
making money, and therefore the Runes, and weapon levels that you have at this
point.
Depending on how much time you spent getting money, your Hero and Lyon may
have Runes or not. You obtained a free Water Orb from Lunas, which is
hopefully equipped on someone at this point (though not necessary, it does
help.) If this is the case, just cast all of your most powerful magic, be it
level 2 or three. Sialeeds may have "The Shredding" by now, but will probably
only have the MP to cast it once.
The reason I suggest rune magic over physical attacks in this battle is
because of the Assassin's high evasion rate. You may waste a few rounds
whacking away at him physically because he keeps evading you, while rune magic
will hit him, even if he does have a higher than average magical defense. If
you do not have any magic, have Lyon and your Hero stick with their Co-
Op "Sworn Protector." Co-Ops will work as a suitable replacement for a
physical attack.
Heal whenever your HP gets below 70 HP, as the Assassin does around 30 HP
damage per round and tends to attack with great speed (the first each round.)
As long as you are cautious and finish the battle quickly no one should be
severely injured.
***************************************************************
Exit your room and head downstairs (you can't enter the upper level balcony at
this time.) Downstairs, watch a scene, and then head west for another scene.
***************************************************************
Boss: Childerich, Dolph
Rewards: Prosperity Piece1
This battle is not supposed to be won. Don't worry when you get slaughtered.
It is possible to win this battle, though it will be difficult. It will be
easier on your New Game+ run through though.
To win this battle, you'll need the best armor and the highst level of
sharpened weapons for all three characters (5) as well as the Water Rune on
one character. I would also suggest putting a Fire Rune on your Hero. Magic
does not damage the bosses well, but it leaves something of an "aftereffect"
that will do around 50 or more damage a turn, which will be extremely useful.
Keep Sialeeds in the back and Lyon and your Hero in the front, while having
Sialeeds focus on healing both the Hero and Lyon. Healing Wind, while useful,
tends to be a bit slow, so you'll need to equip some Medicine on her. If any
of your characters have any Earth Magic scrolls (to lower damage taken) use
them now, as they will save you. Note that if you're on a New Game+, the Tri
Wind Formation will help considerably here (10 ATK, DEF, and SPD).
Using magic is worthless in this battle. Stick with physical attacks
and "Sworn Protector." Sworn Protector is nice because you do not have to
deal with counterattacks if you miss or get parried.
***************************************************************
Watch a scene. Eventually, you're going to have to choose to run away.
Approach the Queen's Knights room, and watch another scene. Head down the
secret passage, and at the end watch another scene.
===============================================================================
--- [Chapter 3: Change ] ---
===============================================================================
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Lunas
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds, Zegai
Enemies [World Map]: Holly Boy, Holly Elf, Hairball, Blade Bunny, Golden
Bunny, Ulse
Enemies [North Woods]: Zadom, Armadillion
Mini-Boss [World Map]: Wizard Tree, Peckles
Watch a scene. From the East Palace, head directly north to reach Lunas. Watch
another scene. When you regain control, head east over three bridges and enter
the Oracle's Convlave for another scene.
When you regain control, speak with who you wish, and head upstairs to your
room; if you'll remember, it is in the southwestern corner of the screen.
After the set of scenes, you regain control in your room. Head back
downstairs and speak with Haswar for another set of events. Exit Haswar's room
and head west out the far western door. Save if you wish (now is a good time,
since there has not been a save point for a while) and head northeast into the
Lunas North Woods where you first met Lun and Logg.
Follow the path through the North Woods and a scene plays. Continue east, up
the ladders, and down a third ladder. Continue east and exit the forest, where
Isato leaves your party.
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Haud Village
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon, Georg, Sialeeds
Shops: Items, Armor, Inn, Trading Post, Appraisal
Items: Boost Piece, Drain Piece, 1,000 Potch, Cross Tactic, Window Set 3,
Power Piece, Wind of Sleep S
Characters: Bastan (Part 1)
Enemies [World Map]: Armadillion, Snail, Hairball, Blade Bunny, Golden Bunny,
Wild Boar
Mini-Boss [World Map]: Red Ulse, Peckles (Power Piece1, Marbles Beef, Leather
Cape, 2,500 Potch, 18 Party SP)
When you regain control on the World Map, head directly southeast and you'll
find Haud Village.
Note: You will find the Red Ulse Mini-Boss in the forests to the west of Haud
village. He drops 1,500 Potch, 20 Party SP, Mega Medicine1, a Violence Piece1,
and a Boost Piece1. Those are some very nice gifts, so I suggest hunting him
out.
Haud is a very ...unique... town. There's a bit to do here before continuing
with the game so I suggest looking all over town before going on with the game.
From the entrance, head all the way south until you hit a wall. Circle around
it, and you'll find a tower. Just south of this tower you will find a chest
which contains a BOOST PIECE. Continue south, and you'll find Josephine, who
shuns you for now. But to the east of her is another chest, this one holds a
Drain Piece. Head back north a bit, and you'll find an intersection (you will
be near a piano-fence.) Head east, and when you can, south. To the far south
is a chest containing a much needed 1,000 POTCH.
From the 1,000 Potch chest, head north until you reach what looks to be the
plaza of this town. From here, continue north and head west when you can.
When you can, go south, and open the chest near the item/armor shop for the
CROSS TACTIC. Now, make your way to the very northeastern corner of town
(which you'll also find the Inn) and open the chest up here for a POWER PIECE.
Head down the stairs near the northeastern corner to reach the Wharf area.
Down on this lower level, you'll find a well hidden chest to the southwest
containing a WINDOW SET 3. Enter the Inn, and you'll find another chest which
holds a WIND OF SLEEP S on the first floor.
Slightly south of the Inn is the Appraisal shop. Watch a short scene in here,
which will help you recruit the Star of Destiny Bastan later on.
After finishing everything in Haud, appraoch the far eastern Gate of the city
and watch a scene. Zegai leaves your party. When you're finished with
everything in Haud, head to the northeastern corner of town, slightly south of
the Inn. You'll find the docks. Here speak with Boz and you will
automatically leave for Rainwall.
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Rainwall
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Required Party: Hero, Lyon, Georg, Sialeeds, Boz
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Items: Mega Medicine3, 1,000 Potch, Silk Cape, Prosperity Ring, Magic Absorb
Piece, Wind of Sleep S, Crescent Tactic, Portune Piece
Characters: Alhazred (Part 1), Murad (Part 1), Oboro (Part 1)
The lovely city of Rainwall will be your home for the next couple of hours in
the game.
When you gain control, you are given the freedom to explore before being taken
to Barow's mansion. Like in Haud, there's quite a bit to do here.
Head up the two ramps into the main town. Head immediately east, over the
small pathway and you'll eventually come to a chest containing MEGA
MEDICINE3. Go back to the Save point. Head west, and you'll find a chest
containing 1,000 POCTH. Head up the first stairway to reach the central level
of town. Up here, head west around the Inn, down the slope, and enter the
house at the far end. Open the chest in this house for a SILK CAPE. Head back
to the central area, and enter the Inn. On the upper level of the Inn you'll
find a chest, which holds a PROSPERITY RING. You should equip this item
immediately to raise the amount of Potch you recieve after battle.
Exit the Inn and head back to the fountain. Head across the screen and all
the way east. you'll find a chest at the very far east of the screen
containing a MAGIC ABSORB PIECE. Go back to the fountain. Head up the large
stairs to the next level. On the next screen, head west Immediately to find
the Trading Post. As you approach it, watch a scene. This is quite
important, because if you miss this scene, you WILL miss the Star of Destiny
Alhazred. After the scene, head east and between the two buildings. You'll
find the Blacksmith's to the north. Continue east and enter the large house.
In here, head upstairs, and you'll find two chests. These contain a WIND OF
SLEEP S and the CRESCENT TACTIC. Exit the house and head back to the main
plaza of this level. Head over to the Trading post again, and just north of
it you'll find the Physical and Magical Tutors. To the west of this you'll
find another chest; this one holds a rare FORTUNE PIECE.
After you've gotten all of these items, head up the large set of stairs to the
next level. Approach the Barows Mansion and a scene plays out. When you gain
control, head north up the stairs and another scene plays.
Note: Chuck stores your items for you. Since there is a limit to how many
items you can carry in this game, it is best to story items that you do not
expect to use any time soon. For example, Old Books or Bath items that you
may have at the moment.
Upstairs, there are four room. The two top rooms are empty at the moment, and
Luserina will not allow you into the southwestern room. That means that your
room is in the southeast. Enter and watch another set of scenes. Head
downstairs and watch another scene. I suggest delaying the battle for a moment
and going to save your game in town. When you're ready talk to Salum and tell
him to start.
***************************************************************
War Battle 1 -The Defense of Rainwall-
Rewards: (Victory+) 5,000 Potch, Hungry Wolf Tactic
Battle Goal: Destroy all enemies.
Defeat Conditions: Hero is killed.
Foes: Infantry x2(100 HP), Archer (100 HP)
Note: Try to reduce casualties in War Battles as much as possible. It will
affect your recruitment of a character later on as well as how much Potch you
recieve after the battle ends.
The game gives you very basic units in this battle. With Sialeeds, you have a
Rune Archer, with Boz you have a Spearman, and with your Hero/Leon you have an
Infantry. You will also have two NPC Infantry to control as well.
This War game, like the Duels, are a rock-paper-scissors. The Infantry Units
deal more damage to Archer types, but are weak towards Calvary (there are no
Calvary in this battle.) The Archer Types are strong versus Calvalry but weak
versus Infantry. Calvary Units are strong versus Infantry, but weak versus
Archery.
Also, remember to note each special skill. In this battle, Hero/Lyon has 3
Charges. Charge allows you to damage the enemy without damaging yourself.
This is an extremely useful ability. Sialeeds has Cyclone, which is much the
same as Charge, except that it is magic. Remember to use these skills, but
also remember that you have them limited in number.
The battle goal here is rather simple: destroy all foes. You must also not
allow your Heroes group to be destroyed, but because he has the ability to use
Charge three times, this is unlikely. Also, try to exploit your enemies
weakness, while not allowing them to exploit yours. Its not too smart to have
your Archers run at the Infantry because they are weak towards ground battles.
Since this is pretty much a brawl, with the enemies immediately charging at
you, and you charging at the enemies, you need to be cautious. Send two
Infantry at the Archers, and they will take them down quickly. Attacking the
other Infantry is tricky. Use the special skill "Charge" with Boz and the
Hero/Lyon to reduce the amount of damage that you take. Also, Sialeeds can use
her Wind Rune to deal damage without taking it as well, so that will be
effective against the Infantry.
As long as you use all of the special skills you have at your disposal, the
battle will be over quickly. this is more of a tutorial War Battle than
anything else.
***************************************************************
After the battle, watch a scene. Head downstairs and speak with Salum again.
At this point, we can recruit our first Stars of Destiny!
Note: Stars of Destiny in Suikoden V are VERY time based. If you ask them
after their specific time frame for joining, they will NEVER join. So it is
important that if you are interested in recruiting characters, you get them
when you absolutely have the first chance. Also, whenever you visit a town,
it is important to explore the town carefully before continuing. I will guide
you through obtaining every Star of Destiny in this Walkthrough, but you may
miss one if you did not follow the Steps in the "Character" part (such as
meeting Jeane in Falena after Stormfist) of each area.
Note: Before leaving Rainwall, speak with Murad and ask him to join you. This
is one of the steps needed to recruit him later. Choose "We request your
assistance." He will not join you yet.
Another Note: Boz's ship has left the port, and has been replaced with the
Oboro Detective Agency. You may want to go visit for a cutscene to help
recruit Oboro later.
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Recruitment
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Required Party: Hero, Lyon
Enemies: Horohoro, Wild Boar, Peckles, Wizard Tree, Red Ulse, Purple Creeper,
Large Spider, Holly Boy, Holly Elf
Mini-Boss [Rainwall]: Gray Ulse (Mega Medicine1, Violence Piece, Boost Piece
4400 Potch, 25 SP)
There are two characters we can get at this point, as well as two non-stars.
Since this is our first Recruitment, I have separated this into a new
section. if you don't care about the Stars of Destiny, feel free to skip
ahead to Raftfleet. We will be going there anyway for one of the characters.
First, we need to head to Haud Village; that is, the gaudy village with bad
music. It's quite the walk from Rainwall. Follow the Feitas River north of
Rainwall. The enemies are rather nasty with only the Hero and Lyon, so don't
be afraid to run.
--------------------------------
Character: Cornelio
Location: Haud Village
Prerequesite: None
Time to Recruit: After the Defense of Rainwall
How to Recruit:
Head to Haud Village and enter the large mansion to the southeast. A battle
with ReMiFa, MiFaSo, FaSoLa, SoLaTi, and LaTiDo starts. After winning the
battle, choose either option, and you must help Cornelio now. He temporarily
joins your party.
Now, you need to run around Haud village trying to catch the DoReMi elf. In
this battle, defend with your Hero and Lyon while Cornelio uses his DoReMi
Rune. If you kill this Elf, you will NEVER be able to recruit Cornelio, so
make sure that you do not!
After doing this, ReMiFa and Cornelio join you.
Also note that you should not wait to long to recruit Cornelio, as he will
leave his house soon after thise first events and not come back. He is a
missable character.
--------------------------------
Note: ReMiFa and all other DoReMi elves are not Stars of Destiny, rather, they
are just fun little optional characters.
--------------------------------
Character: FaSoLa
Location: In a random encounter in the forest to the southeast of Rainwall.
Prerequesite: Must have Cornelio in party.
Time to Recruit: After the Defense of Rainwall
How to Recruit:
With Cornelio in your party, run around the forest to the very far southeast
of Rainwall. I found him in one tree closest to the river. Have your other
characters in the battle defend while Cornelio uses his DoReMi Rune. This
will recruit the little green bugger.
--------------------------------
The last character you can get at this point is in Raftfleet. From Rainwall,
Raftfleet is to the southwest, on the river.
--------------------------------
Character: Sairoh
Location: Raftfleet, Inside the Trading Post
Prequesite: None
Time to Recruit: After the Defense of Rainwall
How to Recruit:
Sairoh is a hard character to get, if not the most annoying in the game.
First, you need to get him to ask you to lower the price of Salt. This can be
a pain as it is. The first chance he will do this is after you have defended
Raftfleet.
To get him to ask you to lower the price of salt, you'll have to wait until
the game RANDOMLY raises the salt price in the first place. There is no way
to control this, though you may want to try to buy all the salt out of
multiple locations and then sell it back a few times to try and influence it a
bit.
After Sairoh has asked you, you need to buy at least 6 Salts, and then wait
until the "Price of Salt has skyrocketed!" when checking the rumors in the
Trade shops. Then, sell all the salt that you have (5 or 6, to be safe) to
that shop to lower the price. Head back to Sairoh and he will join you.
Note: Sairoh is not missable, so you can recruit him throughout the game.
--------------------------------
===============================================================================
--- [Chapter 4: Support] ---
===============================================================================
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Raftfleet
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Required Party: Hero, Lyon
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: Retso (Part 1), Shun Min (Part 1)
From Rainwall, Raftfleet is to the southwest, along the Feitas river. Once
you've reached Raftfleet, head to the large ship, the Dahak, where you
originally met Raja. If you're having trouble finding it, just follow the
signs.
Raja remains on the top floor, up the three sets of stairs. When you approach
her, watch a scene. Exit the Dahak, and a scene plays. Now you will have
access to a boat. To get to this boat, head back into the room with the
intersection (in the main town of Raftfleet) and take the north exit. Head
northeast, and you'll find Logg and Lun, where a scene plays. Speak with Logg,
and tell him that you want to go to Lordlake.
Note: Before leaving, you may want to go to the Blacksmith's and get your
weapons sharpened to level 7.
Watch another scene.
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Lordlake
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Required Party: Hero, Lyon, Lun
Enemies [World Map]: Horohoro, Dark Bunny, Armadillion, Wild Boar, Wizard Tree
Mini-Boss: Peckles (Power Piece1, Marbled Beef, Leather Cape, 2,750 Potch, 18
SP)
Shops: Item, Armor, Inn
Characters: None
Finding Lordlake is quite difficult. From the Wharf, head south, following the
river. It's a long path, with quite a few random encounters. You'll
eventually pass one building that you can not enter. Ignore it, and continue
south. Once you reach the dead forest, keep circling around the lake, and
you'll find the town of Lordlake.
Not much has changed here since your first visit in the opening movie. As you
enter, speak with Talgeyl, who will act as a representative. After the scene,
you have the freedom to look around Lordlake. There's not a whole lot new
going on, so leave after you've spoken with everyone.
Note: Portions of Lordlake are still blocked off. You will be unable to reach
them until later in the game.
Follow the Feitas back up north to the Wharf and ride back to Raftfleet. After
you're finished with your business in Raftfleet, exit. Head northeast, and go
back to Rainwall.
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Rainwall
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Required Party: Hero, Lyon
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Characters: None
When you return to Rainwall, head all the way up north into the Barows
mansion. Speak with Salum. Head upstairs and enter your room for another
scene (though if you want, you can speak with Euram in his room for a rather
interesting conversation.) After the conversation in your room, exit Rainwall.
Walk southwest over to Raftfleet.
Note: If you had Cornelio in your party before, he'll be gone now.
Luserina is in her room at this point, so if you want to add him (or any Elves
you have collected) speak with her twice. This will give you the option to
change party members.
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Raftfleet
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Required Party: Hero, Lyon
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: None
Once in Raftfleet again, head all the way to the back and speak with Logg and
Lun. Tell them that you wish to go to Agate Prison. As you leave, watch the
scenes. Looks like we're going to have to take the long way...
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The Baska Mine (Part 1)
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Required Party: Hero, Lyon, Logg, Lun
Suggested Level: 20
Enemies: Large Spider, Man-Eating Bat, Zombie Snail, Purple Creeper
Mini-Boss: Huge Legs (Mega Medicine1, Venom Orb, Long Boots, 3,300 Potch, 20
SP)
Items: Resurrection Piece, Turtle Orb, Martial Arts Garb, Sound Set 4, Mother
Earth Piece
Characters: None
Head east, and open the two chests near the beaver for a RESURRECTION PC and a
TURTLE ORB. Head into the mines to the north.
At the entrance, follow the path until you reach the intersection. Here,
ignore the north path and head east. At the next intersection, head north and
push (press X at) the mine cart. This clears the path. Continue north, and
at the next intersection head northeast. Follow this path until you reach
another intersection. Head north here and open the chest for some MARTIAL
ARTS GARB. Head back to the intersection and head east. Continue along this
path until you reach a save point.
From the Save point, continue north and open the chest for a SOUND SET 4.
Follow this path until you reach another mine cart, which you should push.
This clears the path. Follow the path down the slope, and head east at the
intersection. Open the chest here for a MOTHER EARTH PC. Head back to the
intersection and head west. Follow this path until you reach an intersection.
Head south, and then west at the next. Follow this and you'll reach the Dwarf
Camp.
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Dwarf Camp
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Required Party: Hero, Lyon, Logg, Lun
Shops: Trading Post, Armor, Item, Inn, Runes, Appraisal
Items: 1,000 Potch, Skullcap
Characters: None
After the scenes, you are given control. This is a nice place to spend the
night to regain any MP or HP that is lost. There is a chest in the far
northeast of the small town, which contains 1,000 POTCH. Also, in the
Appraisal shop, you'll find another chest that the Dwarves are very willing to
part with. it holds a SKULLCAP.
When you're done in here, head up the ladder at the northwestern side of the
town. Try to exit, and watch a scene. Gunde joins your party.
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The Baska Mine (Part 2)
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Required Party: Hero, Lyon, Logg, Lun, Gunde
Suggested Level: 20
Enemies: Large Spider, Man-Eating Bat, Zombie Snail, Purple Creeper
Mini-Boss: Huge Legs (Mega Medicine1, Venom Orb, Long Boots, 3,300 Potch, 20
SP)
Items: None
Characters: Egbert (After Agate Prison)
Rather than a new area, this is just an extrension of the previous Baska
mines. The enemies are the same as well. There is an area right after this,
so be sure not to use too much MP throughout.
Follow the path until you reach the first intersection. Ignore the
northeastern path, and head up the northwestern. Follow this path up to the
inbtersection, and keep heading north. Soon, you will reach a large, open
area. Once you reach the open area, head west and follow the path north. At
the intersection, head east and follow this path until you reach yet another
intersection. Here, continue north and follow this north past the
intersection. Continue all the way north to what seems to be a dead end, and
a scene plays. Gunde leaves your party.
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Agate Prison
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Required Party: Hero, Lyon, Logg, Lun
Suggested Level: 21
Enemies: Prison Guard (Sword), Prison Guard (Bow), Zombie Snail
Items: Military Uniform, Guard Ring
Characters: Lucretia, Lelei, Cius
When you gain control, save your game, head through the door, and head up the
stairs into the prison.
The prison itself is not large, only a few screens. Head south into the cells,
and watch a scene. Head south through the screen and into the nect room.
Note: In this area, you will see a man in red standing behind the prison
bars. He will not say anything to you, even if you speak with him, so ignore
him for now. There's nothing you can do about it.
In this room, open the chest and you'll obtain a MILITARY UNIFORM that has a
nice defense stat. Exit to the east. Continue east, ignoring the door to the
wharf, and into another small room. In here, open another chest, this one
contains a GUARD RING. Exit to the north, and follow the path to the north
until a scene plays.
***************************************************************
Boss: Prison Guard (Sword) x3, Prison Guard (Bow)
Reward: Fire Orb, Shield Orb
This battle may be quite nasty. Two things to note: The two prison Guards on
the side (they both have swords, one is a brunette and the other is the blonde
from the cutscene) are extremely difficult to attack physically. They are the
actual "bosses" here, while the other two are just the normal enemies from the
section.
What I suggest is having characters with no Rune Magic attack the two Guards
in the back and kill them, since attacking the two Guards in the front is
extremely dangerous. Then, attack one of the two guards in the front with
Rune Magic (such as single target spells, or range Fire spells fron Lun.)
Any Rune Magic that hits all, or multiple, enemies works extremely well in
this battle. This will allow you to take down multiple enemies per round, and
with certain spells, do damage over time with the added effect (like with Ice
or Fire.) It is not necessary to win, but any little bit helps.
I recommend keeping everyone at full health at all times. The Guards are all
extremely fast, and at least two of them will attack before your own
characters. This way, even if your characters are slow, then you will not die
to the enemy's attacks. This is rather touchy, especially in this battle, so
be careful! Caution will prevail.
***************************************************************
Watch a scene. Lucretia, Cius, and Lelei join your party as Stars of Destiny.
Now it is time to exit the prison. Head south down the screen, and then west
through the small room. Exit south to the Wharf and watch a scene.
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Raftfleet
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Required Party: Hero, Lyon, Logg, Lunn, Cius, Lelei, Lucretia
Shops: Trading Post, Inn, Appraisal, Rune, Physical Training, Magical
Training, Blacksmith (Level 7)
Characters: Raja, Kisara, Shinro
As you arrive, you are told to go to the Dahak immediately. You may want to
Sharpen your new party members' weapons first though, since this is the first
chance you have.
Once on the Dahak, head immediately into Raja's room, where a scene plays.
When you choose to aid Raftfleet, the war battle begins.
***************************************************************
War Battle 2 -Intercepting Lugor's Fleet-
Rewards: (Victory+) 6,000 Potch, Luck Ring
Battle Goal: Halve Brahm's ship's HP or neutralize all others.
Defeat Conditions: Hero is killed or the Dahak is destroyed.
Foes: Ram (HP: 150), ComShip x2 (HP: 150) ArchShip x2 (HP: 150), Bahram (HP:
200)
This time, you have quite a bit more characters to control. Ship battles work
much the same as the ground battles, and you should treat them as such.
Remember to not let your weakness be exploited, and always exploit the enemies
weakness.
In this battle, you have control of 7 ships, including the large Dahak. The
enemy also has quite a few ships, but after a few seconds of approaching you,
a few ships will sink, and Braham's fleet will be effectively halved. This
makes the battle considerably easier for you.
There are two goals in this battle. One is two halve the HP of Bahram, the
second is to kill every ship other than Bahram. While killing Bahram is the
easier choice, you should also note that you will get some rare items, such as
a Flowing Piece, from the other ships when killed. You will also sustain more
casualties when fighting more enemies.
One thing to note is that Boz will do the most damage to Bahram. Since he is
your only Ram at this point, he should continually charge at Bahram. Boz will
also remain useful when taking on most of the other ships as well, so make
sure to use him effectively. I also highly suggest being careful with your
ComShips in this battle, as they will almost be detrimental because there is
nothing that they are strong against here.
***************************************************************
Watch a scene. Raja and Kiara join you as Stars of Destiny. Before you leave
Raftfleet though, there is a character you can recruit as a Star of Destiny.
--------------------------------
Character: Shinro
Location: Raftfleet, in the Item Shop
Prequesite: None
Time to Recruit: After defending Raftfleet
How to Recruit:
After winning the battle for Raftfleet, head into the Item Shop in Raftfleet.
In there, speak with the merchant. Shinro joins you without even asking.
--------------------------------
After recruiting Shinro, exit Raftfleet and you're brought back to Rainwall.
Note: At this point there is a very large glitch in the game. If you don't
save, and go to Rainwall, and stay at the Inn, the game will allow you to
continually keep doing the battle for Raftfleet over and over again. This is
an easy way to pick up a Flowing Rune if you are willing to do it 4 times in a
row (by getting 4 Flowing Pieces), but other than that, there's not a whole
lot of good things to say about it.
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Rainwall
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Required Party: Hero, Lyon, Kisara, Lelei, Cius, Lucretia
Shops: Items, Armor, Inn, Runes, Trading Post, Appraisal, Physical Trainer,
Magical Trainer, Blacksmith (Level 5)
Characters: Oboro (Part 1)
In Rainwall, immediately head up to the Barows mansion. Watch the scenes and
head upstairs to your room. After the scenes, exit the room, and head
downstairs.
Note: You have the option to change party members at this point. Just speak
with Luserenia and she will allow you to change the members. For the sake of
recruitment, keep Lelei (or Cius) in your party as well as Sialeeds; we are
going to using both of them to recruit some characters in a few moments.Also,
you have access to Lun and Logg, though they never officially joined as Stars,
they are there (and they ARE Stars.)
Oboro's ship is in the port of Rainwall. The port is on the lower screen, at
the far southeast. If you have not spoke to the people inside, Oboro will not
be there yet, so you'll need to exit and re-enter. If you have, Oboro will
have finally come back from his investigation. After the short scene with
Oboro, he will accept your proposal.
VERY IMPORTANT: To recruit Oboro, you need to do some side work at this
point. Note that you need to be careful with your answers during this scene,
else you may not be able to recruit him immediately (and will be forced to
speak with him 5 times). Head to the Inn after the cutscene is over, and speak
with the "Drunk" at the counter. Speak with him a few times, and then leave
the Inn. Watch a scene out here. Choose "I'll go too!" and follow the man
towards where Oboro's ship is. Watch a scene here. Choose "I want to see how
this unfolds." Now head back north up the stairs and watch another scene.
Continue up the next set of stairs, and up to the eastern side of the Barows
mansion where another scene plays. Choose "So that man is in the mansion?"
(this is important for recruitment!). Now head back to Oboro's ship.
Choose "I've come this far! I can't leave!" and the Prince changes clothes.
Head back to the Inn, and speak with Nordon again. Head back, once again, to
Oboro's ship. Then choose "Shall we take him. . .there?" You are
automatically brought to the Wharf, so you'll need to walk down the Feitas to
Lordlake. After the scene, walk back up to the wharf. Here, you're forced into
a battle with 6 Barows Soldiers. This is pretty much a normal random battle
thats staged so that it is a bit harder than normal. You return back to
Raftfleet (not Rainwall.)
Now, there are a few more characters we can get at this point.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Recruitment
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Required Party: Hero, Lyon
Before heading back to speak with Lucretia, there are a few new characters
that we can get at this point! Bring Sialeeds and Lelei/Cius with you when
going after these characters or you will not be able to get them!
IMPORTANT: In Raftfleet, you

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